@DanielVavra Paid $2000+ to get max settings to see devs "artistic vision", and one of them start praising DLSS5, while it cut half of our FPS, and claim its their vision. Devs are starting to convince us to use DLSS5 as a crutch now, its sad. Fake frames now fake graphics.
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@SakhaForce@koeilau The weapon system in DW5 was also richer- for RNG grind. You hunt weapons for that perfect roll and light weight- and use scroll to max it- it gives you alot of replayability. While 4 you might stuck with ultimate with bad preset stat for some characters.
@SakhaForce@koeilau In DW5 CHAOS , peons are also super annoying as they chip your health from behind as well. Plus the game doesnt give you health at all which is why you need to also keep your bodyguard alive to heal you. 4 was aggressive but they gives you tons of recovery items.
Phantom Blade Zero is currently in the intense, final stages of development. With the time we have left, we are pouring every available resource into pushing every aspect of the game to the absolute limit of our capabilities.
We are fully aware that a profound technological revolution is unfolding around us. However, to this day, every single piece of content in our game has been crafted by the hands of real artists. We will not use AI visual tech that could alter our artists' original creative intent.
Our character models are built upon 3D scans of our phenomenal cast, who also provided the facial capture performances. The voice acting in both Chinese and English has been meticulously refined by our dedicated actors and directors, complete with full lip-syncing for both languages.
The prototypes for our weapons are drawn from the vast arsenal of traditional Chinese weaponry. Sometimes, to better understand how a weapon's weight and length impact movement, we have master swordsmiths forge real replicas.
Our combat is motion-captured by over twenty highly experienced martial artists. To capture the most authentic kung fu techniques, we consult directly with the masters and inheritors of traditional martial arts schools. When we needed authentic swordplay, we invited sword masters from Mount Emei; when we needed lion dance choreography, we brought in lion dance masters from Guangdong.
Of course, we also visited many stunning locations across China, from ancestral halls in Fujian to ancient towns in Zhejiang, and even old steel factories in Beijing. We scanned these places and reimagined them in unexpected combinations to build something truly original: the visual identity we created and defined as Kungfupunk.
The game also features a series of guiding maps. These are not AI-generated, nor are they digital paintings at all. They were hand-drawn using Chinese brushes and Xuan paper (rice paper) by young artists from the Chinese Painting department at the Central Academy of Fine Arts (CAFA).
We firmly believe that human artistry is not merely a means for creating value; it is the value itself.
S-GAME didn't just hire a group of developers to make a game; rather, in our pursuit of continuously building an exceptional, passionate team, we decided to make a game that everyone here could be deeply proud of.
We can't wait for you all to experience that difference in Phantom Blade Zero in just a few months. Thank you!
Soulframe
S-GAME CEO / Creator of Phantom Blade Zero
@mr_3LiON@Pirat_Nation Crimson Desert is also another example, where there's bunch of NPCs and it's open world, while it still looks good without DLSS5. Maybe devs shoudn't go on social and praising "this should've been our expectation" and rework their product for free instead?
@mr_3LiON@Pirat_Nation Aren't we comparing graphics and artistic vision man? And now you talk about optimizations. While we are running 5070 ti+ with 9800x3d. It doesn't matter my guy
@mr_3LiON@Pirat_Nation Lol it was PS1 but nice try, Black Myth : Wukong on PC came out in 2024, while KCD2 came out on PC in 2025. If that's not skill issues, Idk what to say. Clearly Chinese devs artistic vision are waaay better, top notch art direction/lighting/ambience and no DLSS5.
@karatademada I encourage developers to use DLSS5 as a check for final product, to see which aspets are not good enough, to fix it then release the game. Not force DLSS5 after final product and claim it's their vision. That's just an excuse for lack of skills.
@mpr_reviews Artist need to be better, that's why Chinese Devs are always better nowadays, look at Phantom Blade 0, the shadow casts perfectly. It's skill issues on developers/artist side. Then look at GTA6, now I respect them for charging at higher price bcs of their work. No DLSS5 needed
@koeilau I think DW5 (SSM4) would be the best, since there's RNG aspect from grinding CHAOS difficulty. I'm still looking for Ma Chao 3rd weapon with ATK / DEF / Charge and Light weight..😐
@trsrpc I mean we got fake frames,now fake graphics is here. This will be fast to all of us use fake pc as cloud gaming as everything is costly due to again these AI🥲