@Harada_TEKKEN Many of the universal customization outfits in Tekken Tag 2 had no clothing physics. The only ones that had them were the character exclusive and promotional outfits.
@Fergus_TK It was going to happen eventually. Bandai Namco hinted they're developing a new fighting game and it's probably going to be an entirely new IP. This is like their way of starting over once the support for Tekken 8 ends.
@y_esports@daichinobi When it comes to writing directional command notations for our feedback to be understandable, should we use numpad notation (1โ๏ธ, 2โฌ๏ธ, 3โ๏ธ, 4โฌ ๏ธ, 6โก๏ธ, 7โ๏ธ, 8โฌ๏ธ, 9โ๏ธ) or can we use letter notations (fโก๏ธ, bโฌ ๏ธ, uโฌ๏ธ, dโฌ๏ธ, u/bโ๏ธ, u/fโ๏ธ, d/bโ๏ธ, d/fโ๏ธ)?
@Kazsune It's just the lip filler look she has in Tekken 8 that I don't like. I think she's an upgrade from Tekken 7 in everything else, like her eyes, nose, hair, and chin. Her chin in Tekken 8 isn't as prominent, which I like better.
Announcement:
After 20 incredible years, I have left Bandai Namco Studios.
Thank you all for your support.
ใใๅ ฑๅใ
ใใณใใคใใ ใณในใฟใธใชใ้่ทใใใใพใใใ20ๅนด้ใๆฌๅฝใซใใใใจใใใใใพใใใ
#TEKKEN#TEKKEN8#้ๆณ8
@SebboTK For Law, his Dragon Charge input should go back to b,f/b,f,f input.
Reduce slide tracking.
Reduce 1+2 nunchuck tracking.
Reduce Heat Burst hitbox.
u/b+1+2 should have been his TK6-TK7 Dragon Charge 1+2 instead of the recycled homing back turned 1+2 that's plus on block.
Julia, Kazumi, Lei, and a Chinese 30-year old woman doing Wing Chun or a Taekkyeon mix. I want all slots to be martial arts characters because season 3 only has 2 (Kunimitsu and Yujiro).
@Anima_27_@TommyKairaTK It's mostly because people preferred 1 vs 1. Tekken Tag 2 didn't have a fixed 1 vs 1 option.
When playing online, you mostly end up with 2 vs 1 and solo getting a huge advantage in health regeneration and access to rage, or 2 vs 2 playing against a team of gimmicky characters.
Law's f,f+4 new move is like the worst new move he's had in Tekken 8. He's doing some kind of animal kick. His Sun and Moon f,f+4 from Tekken Tag 2 and Tekken 7 was so much better. They could've just changed the animation a bit to fit the new combo system.
Im all for the heat regen nerf being gone (I never thought it should've been in the game) but I feel like this one particular nerf for law is a bit of an overkill, especially considering that df12 is his main combo starter but in heat it forces you to do a less optimal route
Not a single Law player used Law's 66RP,LP,LK in Tekken 8 because it doesn't even function. In the previous Tekken games, it was used as a wall carry. In Tekken 8, it doesn't do anything.
His LK+RK,RK in Tekken 8 is now his optimal wall carry and long range combo ender.