@geoffkeighley Really good show. Great announcements. The games we already knew about didn't overstay their welcome. This reminded me of the E3 of ancient times. My only gripe is the audio on the stream went out of synch multiple times.
@koeitecmoeurope Physical release please. I'm already skipping the upcoming DoA6 due to it being digital only. Sure, picking up a foreign copy is an option, but messing about with different profiles to get that regions DLC is a complete ball ache.
Last nights SoP was interesting in a few ways.
KEMURI was the best new game reveal shown.
September/October is packed with a bunch of titles I'll be picking up.
Sony's first party studios don't make games I have any interest in.
@threenotes_jp Little Busters! is the first one to spring to mind, amongst others. Even explaining this show to people who've never seen it gets me quite emotional.
I have launched VS Studio.
Built on the knowledge and passion we have cultivated over many years on the front lines of game development, we are now beginning a new challenge.
VS Studio を立ち上げました。
私たちは、長年ゲーム開発の現場で培ってきた知見と情熱をもとに、新しい挑戦を始めます。
https://t.co/js8uZH5O7N
For me, personally. I think the gameplay/battle content peaked during ARR/Heavensward, and the story in Shadowbringers/Endwalker. I hope in the future they can find a good medium between those.
This is one of the pitfalls of online only/live service games. The game you enjoy playing will change. Some of those changes you will hate. These are reasons players still enjoy classic WoW, and the gameplay/content they fondly remember. I'm so glad single player games exist.
I also miss when raids had traversal. Before almost everything became an arena fight. A ton of the older fights had precise/visible indicators on the enemies movesets as well; Instead of having to constantly spin the camera around so you don't get hit by something offscreen. 2/2
Kind of split on most of the new FFXIV reveals. I still remember fondly, the days when jobs felt unique, and had synergy with others; Making you smile when paired up with certain ones. Even earning praise in chat for being good at said job, and knowing the role you play. 1/2
The Stop Killing Games movement has officially backed the proposed California bill focused on protecting players when online games are shut down.
> Publishers must provide an offline mode or a way to keep the game playable after server shutdown.
> If this is not possible, players should receive a full refund.
> The goal is to protect digital ownership and game preservation.
This proposal follows growing concerns over games becoming completely inaccessible once support ends, especially after shutdowns like The Crew.
Most gamers think that if players pay for a game, it should remain playable or be fairly compensated.