@alightinastorm Yeah - seems the models don't really design for performance when adding features (despite instructions), but I was also amazed what kind of optimizations they identify when fed back console dumps
@techhalla Just signed up for Tripo, largely based on your posts! π Would be cool if they added some kind of custom animation capabilities on top of the 20-odd presets
@HLS_dev@threejs Awesome - this video with the elevated camera really shows off your engine! Curious if you have any suggestion for transitioning the square horizon when the camera is in the sky?
@TAbrodi Great blog! I often encounter issues in the other direction - runs ok in mobile, but Chrome throttles everything if it decides "enhanced protection" is needed.
@andreeliasdev Would be really surprised if this game doesn't win one of the vibejam prizes! Can you share some insights around how you optimized performance?
@dontgetrekt@levelsio Thanks! Codex did add an abstraction layer to the raw data, but performance is largely dependent on whether the browser clamps resources based on security settings. (Practically - think OG Luke, not Maul π )
Always wanted to master a lightsaber?
I'm building Photon Blade for the @levelsio#vibejam.
Control your weapon and strike down pesky drones, using webcam hand-tracking!
Created in Codex with three.js, mediapipe, and webaudio.
Demo > https://t.co/hEyyGwre08