@Hiperop Mas bien el articulo habla sobre como al ver videos cortos la parte del cerebro que controla la parte cognitiva se apaga.
Seria algo más: los videos cortos explotan la parte de tu cerebro que puede producir adicción, apagando la parte de tu cerebro que toma las decisiones (dACC)
My thoughts summarised for this wipe, as short as it can be:
Overall:
- Good & interesting for experienced, survival focussed players
- Hard & unrewarding for both newer AND PvP/action focussed players
Specifics:
- No flea good, especially first 1-2 months. Maybe useful as a catch up mechanic later in the wipe eg month 3+
- High trader prices fine to incentivise barters, but basic meds should be cheaper (bandage / tourniquet / splint / ai2)
- Low sale prices sucks when combined with:
- Trader money spent, which is too much (pure grind & incompatible with barter focus wipe)
- Scav timer too long for new players, could scale with level and/or stash value? 15 mins -> 45 mins for example
- Tarkov ultimately needs some kind of "social security" for people who bottom out. If it's not scav, it should be something else such as a "basic kit" that can only be sold for 1 ruble (rusty M9, db shotty etc) but still allows players to do PMC at rock bottom. Risks naked runners though, I prefer scav for this mechanism
- Transits are a cool idea but don't really work due to load time. Could be improved with stash management in load screens, this is currently not enabled
- Disconnects/crashes during transit are too frequent to remove the "failsafe" of bringing PMC back to stash, but abuse of this system renders transits pointless
- BSG should work on an "island" between transits where you can pause for the day. No interaction with the PMC kit, but would allow for stash management and also give a fallback for crashes to avoid the disconnect issue
- Still think GZ + Customs + Woods would have been the best combo if transits were to be enabled
- Combo of Factory + 100% bosses on Day 1 was a mistake due to not changing Tagilla's equipment set
- Many ways to fix this: Factory not a "direct join" map, direct join maps not having 100% bosses, changing the kits of bosses dynamically based on wipe progress etc.
- No quests at the start was an ok test, but it doesn't work for ~50% of the player base, and no real harm to include them
- Trader gating is subjective but I quite like it. Allow players to keep questing with no blocks, but gating traders is a nice compromise imo
- Removing C5 armor from LL3 traders was a good move
- Arena link needs to be thought of very carefully. GP coins are nerfed significantly, but the money transfer really drove massive discrepancy between players with/without. Was fine before because scav & even PMC loot runs made a lot of cash due to flea, but wasn't good in the hardcore wipe. Cases also were too easy to get with Ref
- Repair costs feels unnecessary
- High Insurance costs/removing it feels necessary to stabilise the economy, but it sucks to get rid of it from a player's perspective
Maybe more I've forgotten about but that will do for now lol
Mortadelo y Filemón, La familia Trapisonda, 13 Rue del Percebe, El botones Sacarino, Rompetechos, Pepe Gotera y Otilio… Has crecido con sus míticos personajes. Hoy ha fallecido Francisco Ibáñez. Nuestro recuerdo y homenaje 👉 https://t.co/WLkDuI4sCT #DEP
El director de Final Space ha subido la serie completa a un Drive para que la puedas descargar gratis, antes de que Warner la haga desaparecer de todos los sitios (incluso si la compraste en digital). Con esto, Warner busca ahorrar impuestos por su mal año fiscal. DESCARGADLA!
You can easily create clothes around your character by using the Sewing function of the Cloth sim. It works best if you use the settings demonstrated in the video. #blender#b3d