If you want to create a consistent character in Nano Banana Pro that you'll later animate in Seedance 2.5, first spend some time polishing every detail. Once you're happy with the design, generate the character in different poses and keep 2β3 high-quality references.
@BowenDuboi68792 Good point. I usually stop once I get the shot I want, but I can definitely see how tracking runs and costs would be useful once you start generating a lot of variants.
I created a video in Seedance 2.0 for a website hero card with a green background, then styled it in HyperFrames wirh Claude Opus 5 exactly how I wanted. The final quality turned out even better than what Seedance can produce on its own.
I learned this the hard way: Fable 5 is incredibly good, but one generic prompt completely burned through my entire 5-hour usage limit. π It likely used 300k+ tokens just to review a small feature. Lesson learned!