Stage 1 of the Mapcore Custom Gamemode Contest is now over!
Here are the final rankings, all submissions will proceed to stage 2.
Workshop collection with all the maps down below:
Hello, I was in a mapjam for the Rush gamemode in #cs2 with many wonderful individuals, here is an image of a map, please check it out ok thanks bye
https://t.co/p4ksh7Uesd
Submissions to the Mapcore Custom Gamemodes Contest have officially closed, good luck everybody!
We will start playing and rating maps before stage 2 soon, results will be published on the 8th of November.
Introducing Fiasco, my submission for the Mapcore Custom Gamemode Contest. Survive disasters, and maybe survive your friends too! Check it out!
https://t.co/ImCMJTYiHA
After almost a year in development, Ucupaint 3.0 is finally here! Cleaner UI, dedicated height/displacement channel, unified preview mode, adjustment layer, new decals, and much more! Biggest Ucupaint update yet! 🦣 https://t.co/mdYLg2d92z #ucupaint#b3d
In MW2 I was given the opportunity to work on core multiplayer, ground war, and gunfight. Now with MW4 I’m making my big map debut.
It was a lot of fun designing geo for Haijin and working with multiple departments to bring it to life. The map is beautiful—filled with character and meticulous detail. There’s so much to explore. And with our dynamic weather system the immersion is real.
I’m excited to see players dive in and experience it for themselves.
Hey folks, I'm Cory De La Torre! Need a Level Designer on your game? Hit me up! I've been making worlds and gameplay spaces for over 15 years now. I've worked extensively in both Single Player and MP.
Past: Respawn, Bounding Box, Gunfire Games, Valve.
https://t.co/Fkp5jyoW0a