@glassbottommeg@joewintergreen Yes, both are intentionally set up by designers, but one feel more like a natural part of the world and not quite as obviously plonked down by the level creator.
Anyways, just my experience :-).
@glassbottommeg@joewintergreen 3) It's more organic to the world - this one is a design preference but it's the difference between how in Thief 1 you could use rope arrows on any wood based texture while in Thief 4 you were restricted to specific "rope arrow points".
Had this image of an aquarium room running around my mind for a while now. Finally had the time to create it. Base modeled in Blenderโจ
#conceptart#Blender3d