Here is a breakdown of the hard-surface assets and Marvelous Designer clothing simulation for my upcoming game-ready character!
Open for commissions—DM me here or on Discord 📩
Discord: shagilzaka
#b3d#characterart#hardsurface#UnrealEngine#gameready
Just finished the high-altitude footwear setup: Alpine Gaiters, Mountaineering Boots, Crampons, and the Step-In Binding system. All set and ready for the ZBrush detailing pass next!
Modeled and simulated using Blender and Marvelous Designer.
@WeVennStudios The blade of the snow axe took a bit extra time to get right. I had to heavily rely on the knife tool to solve the topology puzzle and ensure a clean, all-quad flow.
Working on VEVOR Concrete Saw.
Sometimes, standard Boolean + Cleanup just doesn't cut it. For complex curved surfaces like this saw guard, I switched to a Poly-to-Poly workflow to ensure 100% shading perfection.