Hey, everyone!
Shaka Tamers have been granted an oportunity by @IGPolska to have our demo presented at #Pyrkon.
If you wanna tryout Shaka Tamers, we're waiting for you at Sector 6C.
#indiegames#PYRKON2026
Hey, everyone!
Shaka Tamers have been granted an oportunity by @IGPolska to have our demo presented at #Pyrkon.
If you wanna tryout Shaka Tamers, we're waiting for you at Sector 6C.
#indiegames#PYRKON2026
@SmashWallGames Icons are preety readable, but on squares without enemies/allies where separation lines are thin and there is no color highlight it's a bit hard to distinguish what terrain icon lands on which square.
@Sodaman_game First you catch me at Roman numerals (2 looks like 11), only to finish me with one two punch with DMC refference. Game looks great, gotta try it someday.
Due to our team internal bickering, we came to a stalemate.
Can y’all give us some feedback? Either comment on which one is better, repost if you prefer the green one, or like for the red one.
#pixelart#gameart#gamedev#indiegames
Due to our team internal bickering, we came to a stalemate.
Can y’all give us some feedback? Either comment on which one is better, repost if you prefer the green one, or like for the red one.
#pixelart#gameart#gamedev#indiegames
#pixelart#indiegame#gamedev
Hey, everyone we've been kinda busy with the combat system, so we weren't able to take care of this handsome gal.
What do you think the Kroka vessel/weapon mode should be?
@linxian0913 Hey there, looks cool. Never used spine for combat animation, but i think you should anchor feet to create "ground" to make it feel more grounded and less slide-y (pun not inteded).