polished the transform animation. Made sure the character will stay low to the ground which makes the control more responsive #gamedev#screenshotsaturday
Back to working on the gun gameplay. Optimized with Projectile Pooling and better animations.
The water gun will deal damage and activate water sources. #gamedev#UnrealEngine
Improvement to the tail motions using a combination of animation clips, procedural rotation of each bone in the tail and the new physics control system in #UE5#gamedev