Introducing Code Video Model ๐ฌ
Amazing work led by @raywzy1 and the team!
Agentic coding as the engine for controllable video generation.
Scene layout, motion, timing, camera trajectories, and physical dynamics, all in editable code.
A coding agent turns prompts into executable programs that render proxy videos. Our training-free early-step conditioning lets a pretrained video model follow the proxyโs structure while adopting a reference imageโs appearance.
From physics-grounded motion and bullet time to 3D/4D reconstruction and robotics simulation, it all starts with code.
Watch the demo and explore more visual results ๐
Project page: https://t.co/3eyhkYhR2t
Paper: https://t.co/VzHC03u9JN
Code: https://t.co/nspc5JM1A4
Data: https://t.co/18WMfQldOK
Youtube: https://t.co/ohyGXbKRZE
๐ข EgoHOI: Egocentric World Model for Photorealistic Hand-Object Interaction Synthesis
EgoHOI integrates physics-informed embeddings to regularize latent dynamics for realistic first-person hand-object interaction rollouts.
Code & Paper(open source): https://t.co/oc9mzRrMq3
We donโt generate videos. ๐ฌ
We generate worlds from videos. ๐
Introducing InSpatio-World โ the world's first open-source real-time 4D world modelโผ๏ธ
Your input: a video clip
Our output: a dynamic, navigable, persistent world
๐น๏ธ explore freely across viewpoints
โช control time forward and backward
๐ open-source and ready to build on :)
Live demo:
๐ https://t.co/nqU4ZZSqOH
Code & weights:
๐ https://t.co/rNMilkvKUV
Project page:
๐ https://t.co/WfMjYGbfzq
Super impressive!
It also gave me a funny deja vu moment: the Colosseum demo looks very close to what we did in DreamScene360 about 1.5 years ago (https://t.co/e6z9e15yWu). Back then we tried to show how fuzzy text prompts could become an immersive 3D environment, and even let Spider-Man fly through the space to highlight that it was not just a video, but a real navigable scene.
Later we pushed this idea further with 4K4DGen (https://t.co/gJcDz7IfbX), adding dynamic motion on top of static 3D Gaussians using generative video priors, so scenes gain a time dimension while keeping spatial stability.
Looking back, the pattern feels very clear to me:
generative video models give the world knowledge, and 3D representations are the most reliable way to ground that knowledge into stable, explorable spaces.
Seeing Marble again reinforces one thing: if we want world models that are consistent, controllable, and useful, spatial structure still matters a lot. Really cool to see the field moving in this direction.
Can VLMs really think in 4D (3D space + time)? ๐ค
When a model canโt tell โleftโ from โright,โ somethingโs missing.
Thatโs why we built VLM4D โ a benchmark for spatiotemporal reasoning, debuting at #ICCV2025
๐ Oct 21 | ๐ 3โ5 PM | ๐Exhibit Hall I #798
https://t.co/PYgoPPR7rR
The wait is over! ๐ฅ
Our Feature4X code (#CVPR2025 ) is now open-source:
๐ https://t.co/5jubJl2r62
All-in-one 4D โก๏ธ reconstruction, understanding, manipulation & reasoning with multimodal LLMs
From monocular videos โ to 4D Gaussian Feature Fields โ towards 4D Agentic AI ๐คโจ
๐ Our #ICCV2025 work โ VLM4D is here!
The first benchmark to truly test if Vision-Language Models can think in 4D (3D space๐ท + time๐).
Todayโs MLLMs/VLMs can solve complex math via visual inputsโฆ but canโt even tell left from right in a video?๐
๐https://t.co/aPa1XQknFm
Weโre presenting Feature4X at #CVPR25 now โ come say hi at ExHall D, Poster #338!
๐ Feature4X: Bridging Any Monocular Video to 4D Agentic AI with Versatile Gaussian Feature Fields
๐ Project: https://t.co/jdkMJa4s37
๐ Me: https://t.co/5qbQRsfisU
๐ธ๐ฌ Even though I won't be able to attend #ICLR2025 in person this year, I'm excited to share two works that will be presented!๐
๐ฅ [Spotlight] ๐ฐ๐๐ฐ๐๐๐ฒ๐ป: ๐ฃ๐ฎ๐ป๐ผ๐ฟ๐ฎ๐บ๐ถ๐ฐ ๐ฐ๐ ๐๐ฒ๐ป๐ฒ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐ฎ๐ ๐ฐ๐ ๐ฅ๐ฒ๐๐ผ๐น๐๐๐ถ๐ผ๐ป
๐ Presented at Hall 3 + Hall 2B #631
๐๏ธ Presented on Friday, April 25, 2025
๐ Presented from 3:00 PM โ 4:30 PM
๐ https://t.co/D4KCplpTvg
๐ง๐;๐๐ฅ: We introduce a novel method for generating 4K high-resolution, panoramic 4D content, pushing the boundaries of visual synthesis.
๐ฅ ๐ฆ๐ง๐๐ ๐ฃ: ๐ฆ๐ฐ๐ฎ๐น๐ฎ๐ฏ๐น๐ฒ ๐ง๐ฎ๐๐ธ- ๐๐ป๐ฑ ๐ ๐ผ๐ฑ๐ฒ๐น-๐ฎ๐ด๐ป๐ผ๐๐๐ถ๐ฐ ๐๐ผ๐น๐น๐ฎ๐ฏ๐ผ๐ฟ๐ฎ๐๐ถ๐๐ฒ ๐ฃ๐ฒ๐ฟ๐ฐ๐ฒ๐ฝ๐๐ถ๐ผ๐ป
๐ Presented at Hall 3 + Hall 2B #1
๐๏ธ Presented on Friday, April 25, 2025
๐ Presented from 3:00 PM โ 4:30 PM
๐ https://t.co/Ve39rK27jz
๐ง๐;๐๐ฅ: STAMP offers a flexible and scalable framework for collaborative perception among diverse agents and tasks.
Check out the websites for more details, papers, and demos!
Feature4X: Bridging Any Monocular Video to 4D Agentic AI with Versatile Gaussian Feature Fields
Contributions:
โข We propose a general 4D feature field distillation technique using Gaussian Splatting to build an interactive 4D scene. This lifts the functionalities of any 2D vision (image/video) foundation models into the 4D realm, relying solely on monocular video input.
โข We introduce the first compact and versatile 4D Gaussian feature field representation. This leverages the smooth, low-rank nature of scene semantics by modeling the dense 4D feature field as interpolations of a sparse set of base features.
โข We develop an LLM-powered agentic AI capable of interpreting natural language prompts, dynamically adjusting configuration parameters, and iteratively refining results through trial and feedback. This enables intelligent 4D scene interaction and manipulation.
๐ Our NeurIPS '24 work, Large Spatial Model (LSM), is here! LSM performs semantic 3D reconstruction in just 0.1s, processing unposed data via feed-forward 3D reconstruction.
๐It leverages large-scale 3D datasets with minimal annotations, defining a 3D latent space. We are continuously exploring how this explicit 3D representation can further enhance reasoning and robotic learning.
๐ Try our online Gradio demo with your own data at https://t.co/FjGsPkcJ6h
#NeurIPS2024 #3DReconstruction
๐จRevolutionizing 4D VR/AR Content Generation!
Excited to share our latest paper on 4K4DGen, a breakthrough in creating panoramic 4D immersive environments at 4K resolution. ๐ฅ๐
๐ก The Challenge:
Current generative models struggle with producing 360ยฐ dynamic scenes at high quality, limiting the potential for true immersion in VR/AR applications. We tackle this by elevating static panoramas into fully dynamic, high-res 4D environments.
๐ Our Approach:
โข Panoramic Denoiser: Leverages 2D diffusion models to generate smooth, animated 360ยฐ panoramas with global coherence.
โข Dynamic Panoramic Lifting: Elevates panoramic videos into 4D spaces while ensuring seamless spatial and temporal consistency.
๐ง The Results:
4K4DGen produces high-quality perspective videos that maintain consistency across both time and views, allowing animation through user interaction or an input mask and transforming the static panorama into dynamic Gaussian Splatting.
๐ก Key Takeaways:
โข First-ever system to generate 4D panoramic content at 4096x2048 resolution.
โข Seamless dynamic scenes with 360ยฐ free-view support.
โข 4K4DGen unlocks high-resolution, free-viewpoint experiences that are crucial for VR/AR applications.
๐ Project: https://t.co/M4K3fQi8RE
๐ Abstract: https://t.co/s2LUsevaNJ
#AI #DeepLearning #VideoGeneration #VR #AR #GenAI #ML #GenerativeAI #Video #Creation #GaussianSplatting #3D #4D
DreamScene360 is now open source! Visit our website for more details!
Website: https://t.co/s3SnKfJU4L
Code: https://t.co/qQfeL8o2Df
Unfortunately, I can't make it to #ECCV2024 in Italy๐ฎ๐น this year, but I've already flown around the Colosseum in my own generated metaverse ๐.
DreamScene360
Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting
The increasing demand for virtual reality applications has highlighted the significance of crafting immersive 3D assets. We present a text-to-3D 360^{circ} scene generation pipeline
#ECCV2024 is happening soon in Milan! Unfortunately, many collaborators are unable to attend due to visa issues, but weโre making sure everything is ready ahead of time!
(1/3) Weโre excited to announce the release of our DreamScene360 code: https://t.co/e6z9e166M2. With it, you can generate 3D panoramic Gaussians from simple text prompts.
This work is a collaboration with our amazing UCLA colleagues. We also have an extended version for 4D panoramic generation at 4K resolution: https://t.co/gJcDz7IN1v.