GUYS!!! Whatever it is you're going through and however you cope, never turn to drugs especially the ones in these pictures. It has ruined great men and women 🙏
Senators in Akpabio's absence issued an Arrest Warrant for Mele Kyari...
Akpabio came into the picture and reversed the warrant, while calling the case of 210 Trillion naira theft from NNPC, a distraction!
Now you know your enemies.
We welcome the mostly peaceful conduct of the Ekiti State election and congratulate Gov Oyebanji on his re-election.
We note concerns of accessibility for voters with disabilities, instances of vote trading & of technical issues with BVAS at some polling units.
Statement below👇
Repossess houses of those found guilty of kidnapping and terrorism and
1) Lease as Airbnb
2) Use as public domains
3) Resell to civil servants
All will generate IGR but because D7 and his advisers dont have the ability to think, they won't.
D7 for a reason!!
@TheBeninBlogger This Na rubbish opinion sha.. Go after the people wey dey release them. No be the house commit the crime Na the people commit the crime but our governor nor really Sabi think like that
Changelog
Rendering
- Water reflection RT 1024→512; god-ray samples 48→16; PCFSoftShadowMap→PCFShadowMap; shadow far 220→120
- Render loop skips while tab hidden
- Eliminated per-frame Vector3/Color allocations in sky, water, clouds, cameraRig, postfx (module-scoped scratch)
- environment.js now uses the strong deep-dispose
Memory
- audioManager: disconnect gain/source/filter nodes on teardown (fixes WebAudio graph node leaks in 4 paths)
- chat seen Set capped at 2000
Network (client)
- Wallet balance poll 25s→60s + paused while hidden
- token.js caches owning token program per mint (halves RPC calls)
- Autosave skips while hidden; forceSyncNow coalesces event bursts; added force-bypass
- Shared client TTL cache for /api/leaderboard (apiCache.js)
- Chat poll adaptive back-off 4s→30s when idle
Server (api-server/server.js) — live on Render ✅
- Per-IP ban-check cache (5min TTL, cleared on ban/unban/auto-ban) — checkBans ran on every request
- /api/leaderboard 30s in-memory cache (GROUP BY aggregate)
- detectTokenProgram mint→program cache
- Cache-Control on all GETs — verified live: health no-store, leaderboard public, max-age=30, world public, max-age=10
- 17/17 catchRules tests still pass
Assets
- Music re-encoded 256k→112k (96k for the 31-min village track): 65.5MB → 31.3MB, decode-verified, durations intact
- Removed orphan background-music.mp3 (−4.2MB) + sw.js precache entry; bumped SW v2→v3
Deployed & verified: frontend live (index-DpTvpwoa.js matches build, track6 now 21.4MB, orphan returns SPA fallback), server headers live, commit 191bdf8 pushed.
Deliberately skipped (with rationale)
VRM texture optimization — VRMs are geometry-dominated (luffy 18MB w/ only 1.3MB textures), so texture resize is low-yield; the high-yield path (mesh compression) risks breaking VRM avatars (no Draco/meshopt decoder in the loader) and can't be render-verified headlessly.postfx half-res RT — its RenderPass is the first pass, so halving it would blur the whole scene, not just post-fx.
Hey everyone, i apologize for not having as much communication as i should have had, I wanted to get the game to a clear MVP before the big marketing push, trust you guys are extremely early.
Will start tweeting nonstop moving forward