I stopped posting on this platform a while back, and have since moved to Bluesky for all my #gameaudio purposes. Hope to see ya’ll there!
https://t.co/C4HXsWFuKW
@JoshuaDav Imagine writing a prompt like this, leaving for the night, and coming into AI created dark magic source the next morning. And it’s useable, if not great…😳
Hey friends! I’ve been using Twitter a bit less often these days, and will likely continue to trend that way.
For now, I’m on Hive/Slack @fromtheaudible. Hoping to meet on the next bandwagon, and keep making rad stuff.
We present “AudioGen: Textually Guided Audio Generation”!
AudioGen is an autoregressive transformer LM that synthesizes general audio conditioned on text (Text-to-Audio).
📖 Paper: https://t.co/XKctRaShN1
🎵 Samples: https://t.co/e7vWmOUfva
💻 Code & models - soon!
(1/n)
@acendan_ This is a slick addition! Definitely will be using that. Still hoping they add specific channel and channel pair rendering for regions in the future.
Chicago #sounddesign and #gameaudio folks - come join me and some fellow soundies for the first Audio Hang in over two years! Hoping to see lots of new and familiar faces.
https://t.co/mTyDVxJxsR
While my Sound Design days are long in the past! I played around with some things to get more development ideas and there might be some techniques useful to others....https://t.co/26RnmGwAZk