EEVEE Realistic Lighting and Rendering.
Produce stunningly realistic lighting right up there with Cycles and other path-tracing engines in Blender 5.x - at a fraction of the render time.
📚 Over 7 Hours of Lessons (25+ lessons)
🎯 Skill Level: Intermediate
#b3d#blender3d
A quick reminder that now the best time to start learning lighting in 3d - the most evasive and *incomputable* part of the 3d pipeline. We've bundled two of our best lighting courses to help you out on that path. Share with your friends! 😊
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A big article on the environment lighting fundamentals (and Eevee) - representing that part of me that still loves writing about cg and cinematic 3d.
https://t.co/EobiPLNhgq
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This time I went a bit crazy and wrote a full article on photorealistic environment lighting in EEVEE that goes into the details of the method and its motivations. I swear - no ai was used - all written by hand (took me a while). For those who loves reading:
https://t.co/TfGdHnOe5a
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The digital media lanscape is legit crazy rn, I don't think I have seen anything like that in my 3d artist / tutorial maker career. It's so... let's say, uncertain and is rapidly changing.
We're building a new Blender course for you, Blender folks and we'll release it no matter what. If you feel like you're losing the motivation to do 3d and #b3d - we'll do everything we can to reignite that spark.
That being said, we'll also need your support! More news soon.
I'm writing a lighting book-style article about the Monastery Dungeon. One of the most interesting locations we've photoscanned (during the coldest winder ever). And one of the most engrossing lighting studies. To be released next week on Creative Shrimp.
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Struggling to choose between our Cinematic Lighting and EEVEE Realistic Lighting courses? In this video, we break down the key differences between these two.
https://t.co/ZmhNXCxIIN
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Texturing assets in Blender with decals is such a fun workflow - here's for instance just one decal atlas slapped on top of the midpoly model. We're actually recording the course where a similar workflow will be explored!
p.s. Rendered in EEVEE.
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A basic HDRI dome projection node setup (beta) for Blender, feel free to download it for free. It adds a floor to HDRI environments and works in Cycles and EEVEE.
https://t.co/Zf94wQ675N
#b3d#hdri
True Depth just got a MASSIVE v3 update featuring perspective and HDRI dome monocular depth estimation modes in addition to generating 3d relief/displacement from a 2d image.
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Surely most are aware of this already but the summer Superhive aka Blender Market sale has started today.
If you've been waiting to grab any of our (or anyone else's for that matter) stuff, it's all 25% off for this week. ✨
https://t.co/tj49PNSt3c
August 4th to 10th
No ai used for rendering these, 10+ years ago. Blender (and other 3d software) was already impressively good back then. Now, we can do *unbelievable* stuff in Blender, Houdini, Plasticity, Zbrush etc. No point in outsourcing the actual craft where it doesn't make sense.
#b3d
Blender Studio is about to kick off something HUGE. The Studio's first feature film! It'll be absolutely tremendous for the open-source community. I'm sure all of us will find some way to support it and help make it happen.
Take part - and share the message further.
#b3d
Everyone, Niranjan Raghu just published his first tutorial - and right away a hit. How to roll fabric or anything else in a proper way, in Blender. #b3d The link 👇