Thank you so much for 2000 followers!
As a thank you, I will be giving away this Suntanned Cirno fumo.
To enter, you must:
1. Be following me
2. Like and retweet this post.
The giveaway will end on September 2nd at midnight JST.
Best of luck to everyone!
返信ポーストの日本語訳
These screenies from GTA VI trailer tell a lot about the tech we can expect from this iteration of RAGE.
1.) From my trained eye, it seems R* has successfully implemented a real-time GI solution. This means light will propagate and bounce around much like it does irl.
2.) They’ve obviously carried over (and seemingly improved a bit) the volumetric cloud system they constructed for RDR 2
3.) Character shadows on the sand follow the waviness on the sand. This means either they’re using an advanced parallax shader for terrain, or using full on tessellation.
4.) Water looks very solid. Hard to tell if reflections are raytraced or if they’re a combination of screen space reflection and a dynamic environment map, which is what RDR 2 did.
All in all, this footage looks incredible. We’re definitely in for quite a treat in 2025 💪 #GTA6
Need a crosshair for your shooter, flight simulator or any other game? Look no further! Includes each crosshair in 3 styles, plus vector source files.
https://t.co/J2Zv13l3IH
CC0 licensed (no restrictions, no limitations)
The soundtrack for the WAIT OF THE WORLD update is OUT NOW, FOR FREE!
https://t.co/CM9BJk3FPS
Here's a clip from PANDEMONIUM, the second battle theme for P-2:
Hi everybody!
Happy to announce @TopHatStudiosEN will be publishing Labyrinth of the Demon King.
They'll be taking care of things like console ports and physical copies.
Here's a new trailer to celebrate. Please enjoy!
#gamedev#horrorgames#UnrealEngine#gamedevelopment