>Tries to call out Right-Leaning People
>Realizes nobody is calling it woke
>Calls it a Pedo Game 2 hours later
These people have no values and will change their opinion like a skin-suit to agree with their groupies
Faut absolument que vous sachiez comment Ubisoft a traité cet homme (créateur de Assassin's Creed) comme une merde :
- en 2010 il commençait à dire qu'il voulait réduire la cadence avec les AC et que le fait d'annualiser la licence allait nuire à la qualité des jeux
- quelques mois après il est poussé vers la sortie et démissionne (sûrement harcelé par Ubisoft vous connaissez les méthodes 🥹)
- en 2011 il rejoint THQ qui fondent spécialement pour lui un sous studio et commence a bosser sur 1666 Amsterdam
- en 2013 Ubisoft rachète THQ et vire spécifiquement Patrice, et conservent par la même occasion tous les droits sur sa création 1666 Amsterdam
- en 2016, après 3 ans de bataille juridique acharnée, ils récupèrent les droits sur son jeu
- en 2026, 10 ans après, il nous présente enfin 1666 Amsterdam
【for overseas fans!】
Thank you! I’m so happy!
Today, I’m holding a birthday concert.
It’s to express my gratitude to everyone around the world and to bring you some cheer.
I’ve also prepared tickets for international streaming. Please enjoy!
【TODAY】BDLive「YELL ROCK BEST」❗️
🇯🇵👉https://t.co/yzYQnvxdiB
🌏👉https://t.co/42qetfctzE
Streaming🇯🇵🎫👉https://t.co/TjUbMJH8dO
Streaming🌏🎫👉https://t.co/7kwXMVsuBQ
Well, you’re probably saying this as a joke, but if I reflect on what actually happened at the time, here’s how it went ;).
I assume you’re referring to the situation where, initially, a Tekken character’s chest didn’t move at all, but as development neared the end, some physics code was secretly added when I wasn’t looking, and it turned out that a certain designer and programmer had quietly slipped that chest movement into the final ROM.
As for that episode, did I actually get mad at the developers who added the physics afterward, or feel deeply dissatisfied, or think they should be removed? Not at all.
That’s exactly why I’ve referred to it as a fun anecdote in the past. In reality, we appreciated the fact that they wanted to express their creativity that much, and I personally value such proactive developers. So, it’s a good memory, and I appreciated them to the end—and they are still my good comrades to this day.