https://t.co/QISTQe82oQ is back up since i forgot to renew a payment, though idk what use it has other than a general way to make the game look more legit on google
but i also don't know what other content to put on such a site? any ideas/examples?
Adding a "clock" mechanic. Whenever you do something significant, time will pass. Purely turn based and abstracted (It doesn't literally take you 10 minutes to pick up an item but it's a simulacrum of you exploring and rummaging through stuff)
Watched a video on RELICs, a game I've not heard of until someone mentioned it as being similar to Machine. Very eerie visuals for something that came out before Metroid.
https://t.co/pmu9qEQ3Yy
@Caneda617 haha yeah i don't want to create a situation where people have to replay a perfect sequence of events just for annoying filler completion sake. i'm above that... i hope!
Still figuring it out but I find it adds another dimension. It's not going to 100% dictate the game or anything but it will hopefully permutate into interest dilemmas!
so aiming in top down 2d games is a pain. For awhile I've just been doing: fire a line from players feet to the destination. Then draw the actual laser/shot with an offset as if it was coming from the pistol. This makes sense... right?
Some issues with this still, it's possible for both lines to hit a single tile object in a way it feels too precise. tiles are 16x16 and the pistol is abouuuut 14 pixels from the player's feet. easy to fix though