I wouldn't be here without this game.
I took a job that moved me 2000 miles so that I could keep buying the expansions. I met some of my best friends online because of it. Hundreds if not thousands of hours spent laughing and raging and just existing. I will always love Destiny.
Destiny 2 was not a failure.
Destiny is—was—by all measures, one of the most resounding successes in its field, and its end is a consequence of its management, not the game itself, nor the team and community that propped it up time and time again, or the vision that fueled it.
Destiny was a pioneer of the live-service formula. It was one of the earliest games of the 2010s to try to deliver constant goods, whether they took the form of missions, new loot rewards, or skins, to a console audience.
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