@BeanJuiceStudio First like 3-4 years was the same for me pretty much. Never completely stopped, but played way less. Nowadays the only issue is time lol
First iteration of water, skybox and volumetric fog based on Mirza's Aero package (with 3d noize texture, height fog and scrolling added on my side). Everything is very WIP #indiedev#gamedev#indiegame
I love it when Microsoft re-installs and re-enables OneDrive from time to time. And you spend 20 minutes turning this absolute cancer back off in the most anal way possible
@UnityCodeMonkey Have no idea if it's worth it yet, but started this journey recently. So far it feels quite good. Low poly low res style makes it possible for me. Gives me a lot of creative freedom even if it's not final art. And now when I'm stuck with programming I can always switch to art
cutting could be done better and probably will be redone with masks, instead of just ctrl-X like a caveman. But looks interesting in game already with some fog and good shaders
Okay, Blender progress feels good, time for Affinity + GIMP. One of the banners made out of public domain images cut and pieced together for my pet project. Have to be creative here, since I can't draw for shit. Low res #gamedev
@softdrinktv@laxvideogame No Gen AI was used in commentary system btw. It's all pre-recorded lines. Thousands of them fed through FMOD. Even python tooling for organizing audio tables was done by hand. Thanks for review :)
Exactly one year to the date Unity committed the biggest mistake in #gamedev history... Unity have just announced...
The Unity Run-time fee is dead!
https://t.co/NGeUxFqeU8
#Unity3d#unity2024#indiedev