I'm Alex. Blog about solo developing old school isometric survival MMORPG in a voxel graphics. Is an online sandbox with a huge world from many star systems.
The plan is to work on a system of robots that the player can program for routine tasks - resource extraction, taking care of the farm, and so on.
The screenshot is old, I haven't started the client code yet.
#madewithunity#indie#solodev
I conceived of gameplay in space while working on the last project, but I didn't get around to making it. That's why in Sigma World I made space and different planets right from the start.
#IndieGameDev#madewithunity
Almost missed it - the idea for the game was born two years ago, in August 2019. The first commit, though, came later, at the end of 2019.
A lot of water has flowed since then, but the concept of the game has not changed.