Hey there!
This is my account dedicated to only talking about games, blog posts and anything else I make
For games: https://t.co/Rf4AviYlCk
Play my puzzle game on Steam: https://t.co/KAjjRWTpPm
For (mostly) programming and creative writing blog posts: https://t.co/4wG9dHBvE1
Spent some time creating a toolkit so you can build Zig projects for the Wii using devkitPro.
https://t.co/WBz4G2XFYW
Also included is an example of using the Wii SDL2 port with it:
https://t.co/2MxJjI39pN
@NewoGame I left it there because it was just a proof of concept. I had no reason/desire to actually make sure my game could run on the Wii.
And then also, I'm not working on a game right now, doing something else 😁
Did a proof of concept (butchered my engine internals) in my codebase to get my game running on a Wii emulator.
I just wanted to see how possible it was :)
Built with Ziglang, Devkitpro and GRRLIB!
Introducing my game: "Jae's Hyperreal 3D Generation: SIngluxe"
Now available to play in the browser:
https://t.co/QlyHTkhL1k
with a banger song by @katie_dey,
levels designed by @GebbOs and @AlsoCoraGrace
it's guaranteed to give you nearly 2-3 minutes of entertainment!!!!
Sebil Engineering's first content update is live on steam!
Over a dozen new challenges. Many more to come.
To celebrate, we're giving one lucky retweeter the opportunity to buy the game at full price! Retweet now to enter!
I've been working on porting the old Sourcemod game mode "Zombie Fortress" to Team Fortress 2's new VScript language that released late last year.
Now all you need to play is TF2 :)
It's in alpha and still has features missing, but it's playable now!
https://t.co/zr4OuZKWOW
Took a crack at working on the Go compiler today. Was able to figure out how to make devirtualized functions that are inlineable be inlined :)
Raised an issue here with details:
https://t.co/lyojlrIctJ
had a realization about my networked game this morning.
maybe... just maybe... tying the shot bullet ID of a player to their User ID and a Frame Counter (uint16) and accidentally constraining the player to only being able to shoot 1 bullet per frame was a bad design choice.
My little networked game experiments are coming along! :)
Here's a video of moving around, shooting bullets and be changing the outbound and inbound lag to 150ms and then down to 50ms. (RTT is then 300ms and 100ms respectively)
#ebitengine#gamedev
WET GAMIN & @wf__games present the WET & WEIRD Bundle 2021. Celebrating the universe’s most unique indie games big and small.
For just $15 USD you get:
🎮 9 games (worth ~$72 USD!)
📒 Exclusive art zine!
🖱️ Cursor pack!
Grab it at https://t.co/Bs8qBWAEnI
https://t.co/mmlNhLPiJK
To celebrate #itchiocreatorday, Give Up The Dupe will be free for a week on itch only!
A short 15-min puzzle game where you can clone yourself infinite times and the clones die if they observe each other!
https://t.co/XOdxSllZvZ
To celebrate #itchiocreatorday, Give Up The Dupe will be free for a week on itch only!
A short 15-min puzzle game where you can clone yourself infinite times and the clones die if they observe each other!
https://t.co/XOdxSl4oEr
#itchiocreatorday