New character study of Ibuki Douji— taking @raita_z's original 2D design from blockout to a finished 3D model.
I saved the different stages of the process, so I’ll be posting the full progression over the next few weeks.
WIP 01/11 — base head and torso
#FGO#Blender#IbukiDouji
WIP 09/11 — Ibuki Douji: first pose.
The first pose is finally coming together. I also made a few small material tweaks to improve the overall look and consistency.
Based on @raita_z ’s original 2D design.
#FGO#Blender#IbukiDouji
WIP 08/11 — Ibuki Douji: rigging & first pose test.
Setting up the armature and testing the first pose. The chest bones are intentionally omitted — I’m using a separate proxy mesh for the breast physics instead.
Based on @raita_z’s original 2D design.
#FGO#Blender#IbukiDouji
WIP 07/11 — Ibuki Douji: tights & shoes.
Adding the lower part of the outfit — tights and pumps. I also did a few close-up shots to check the tights material and the shoes from different angles.
Based on @raita_z’s original 2D design.
#FGO#Blender#IbukiDouji
WIP 06/11 — Ibuki Douji: materials, Eevee setup & some post-processing.
Adding some texture variation to the materials, setting up Eevee, and working on the post-processing to fine-tune the colors.
Based on @raita_z’s original 2D design.
#FGO#Blender#IbukiDouji
WIP 05/11 — Ibuki Douji: adding the outfit.
The character is finally starting to take shape. Blocking out the shirt and skirt and working on getting the overall silhouette close to the original design.
Based on @raita_z’s original 2D design.
#FGO#Blender#IbukiDouji
WIP 04/11 — Ibuki Douji: face and hair detailing.
Refining the facial features, hair, and expression to get closer to the original design.
Based on @raita_z 's original 2D design
#FGO#Blender#IbukiDouji
WIP 03/11 — Ibuki Douji: adding the lower legs, chest, tail and horns.
She's finally starting to look like a complete character. Still a lot of anatomy to refine before moving on.
Based on @raita_z 's original 2D design
#FGO#Blender#IbukiDouji
Hands are probably my least favorite part to sculpt — they take a lot of time and almost always need further refinement later.
Based on @raita_z's original 2D design
WIP 02/11 — blocking out the arms and thighs
#FGO#Blender#IbukiDouji
I've started playing Fate/Hollow Ataraxia, and I didn't expect to enjoy it even more than Fate/Stay Night. Because of that, I decided to make a 3D model of Medusa. She's my favorite character, BTW. =)
#FGO#Medusa#メドゥーサ