@Diphospat@CitiesSkylines Hi ! Unfortunately it’s a feature that wouldn’t make much sense internally inside the mod, although I understand why you request.
Vertices are used not only as geometrical points in space but also as points on texture (UV map) hence it’s not possible to add any. Only use existing
Big #ProceduralObjects users, I need your help testing this beta feature, Saving sectors.
It allows to save your PO work on different files than the main save file, and selectively load the ones of your choice when @CitiesSkylines loads your save file. 1/2
https://t.co/Q8TFZ5jAXD
Thanks TobbySkylines for the donation as a thank you for the recent #ProceduralObjects dev restart, and as a thank you for his continued use of the mod for years.
Donate here :
https://t.co/5EFOV954cb
This will help you reduce loading/saving time, as well as performance by not loading tens of thousands of POs at a time. More on that :
https://t.co/YSqdviCzVK
Join beta test :
https://t.co/zw5eCLugyb
WIP #ProceduralObjects update
• new tools in drop-down menu
• assign POs to “saving sectors”
• sectors are separate files from base save file : bypass save data size limits.
• on game load, select the sectors to load this time and improve load time/performance thanks to that
@CityScapes_yt The current Global multiplier kind of allows that yes. You can put it at like 0.5 and it will use half the render distance values that are actually set in the POs.
I made no update Procedural Objects in 2+ years, but I’m going to release a final patch with fixes and minor additions, before I formally discontinue the project dev. If you feel like there’s this one tiny thing you always wanted, now is the time !
https://t.co/5Yl0fU9PP9
@CityScapes_yt I would rather suggest you play around the « Global multiplier » value that is already available for that matter.
This value does not require you to recalculate the buildings’ individual render dist. values. It just applies to all the objects at once.
@Rhabarber7 Subgroups is probably going to be a bit too much work unfortunately though it’s a great idea.
I’ll add the « hide outline » feature to the list !! Thanks !
@CityScapes_yt Thanks for the suggestions mate! Moving groups along axis would require to merge General Tool with Selection Mode. It would make sense but is also probably a hell of a lot of work so not sure it’s feasible for me unfortunately :(
Screenshot mode is feasible. I’ll add it !!
As I already mentioned in the past, anyone is free to undertake a PO continuation project, but to my knowledge no modder has been willing to do so.
Until then I remain the only dev on PO, and I will continue to dev at my own pace. If anyone wants to create a new PO let me know!
I've been away from #ProceduralObjects development for the past year or so. To anyone worrying (if any), I'm still alive but really haven't got time to do what I want to do with the mod. I'm still studying and earning my own money, I can't fit PO plans into my schedule atm (1/2)
SO BASICALLY THEY CALL IT A CITY BUILDER GAME BUT THERE'S ACTUALLY A LOT OF MANAGEMENT MECHANICS ESPECIALLY TRAFFIC BUT LITERALLY EVERY PLAYER I KNOW IGNORES THAT ALL AND MAKES BUILDINGS NOT FUNCTIONAL WITH THIS MOD CALLED PROCEDURAL OBJECTS IN ORDER TO TURN THEM INTO OTHER BEAU-