Frontend & Creative Web, passionate about graphics and 3D, with 4 years of professional experience and a degree in Computer Science from the University of Pisa.
In my browser dragon game, the more you burn, the larger you growโuntil you're big enough to siege a walled city protected by a magic dome.
Built in Three.js and WebGPU with custom shield shaders and active arcane defenses. #threejs#webgpu
How big can I make my website?ย
I ran out of room on my portfolio, so I scaled up my 3D city to include a real sky. Every hologram and screen is a functional link to a project. Built for the browser with Three.js and WebGPU.
Building an open-world ocean game in the browser where the deeper you dive, the worse it gets.
Handling underwater visibility, scale, and massive procedural creatures in WebGL. #gamedev#threejs
I built a digital puppet fight you control with your bare hands.
The browser tracks your fingers via webcam and maps them to 3D marionette strings in real time. Built with Three.js and MediaPipe. #threejs#webgl
Fable 5.2 is officially live in the selector.
Running side-by-side tests against Opus 5.5 on complex frontend tasks to see if the reasoning jump justifies the faster quota drain.
#ClaudeAI
I built a seamless space-to-surface exploration sequence that runs entirely in the browser.ย
Flying the ship to a ringed planet and dropping the rover is rendered in real-time with Three.js and WebGPU.ย
#threejs#webgpu
I trapped fire and water inside my browser.
Real-time fluid simulation mixing fire, smoke, and water that physically reacts to the mouse. Built with @threejs and WebGPU.
Iโm building an open-world ocean game in the browser where massive leviathans are constantly hunting you just below the surface.
Rendering the water was the easy part. The real challenge is making the scale of the monsters feel terrifying in WebGL. #gamedev#threejs
Cheap AliExpress macro pads usually have solid hardware trapped behind unusable software from 2002.
Reverse engineered the protocol and rebuilt the configuration utility into a reactive desktop app with real-time hardware tracking.
Added surface outposts and an interactive CRT radio codec to the browser space rover game.
Pulling up to a field station now triggers real-time incoming missions in WebGL.
#threejs#gamedev
Built an open-world dragon game that runs directly in mobile Safari with Three.js and WebGPU.
The more you burn, the larger you grow, until the village archers take you down.