In Sine Fine spaceships will autonomously find the best course of action to execute your oders. The video shows a spaceship building an orbital station by identifying where in the system the needed resources are and bring them to the delivery site. #screenshotsaturday#gamedev
First look at a Neutron Star rendered in real-time in #SineFine! The closest pulsar to our sun is at about 500 light years. How long would it take to reach it at sublight relativistic speeds? #gamedev#screenshotsaturday#space#scifi#vfx
In #SineFine you can guide how your extrasolar outposts develop by creating a unique star path to the target. Each system will carry its "echo" and affect how the outposts develop. Read the devlog at https://t.co/HMeYu1R4G1
#gamedev#indiedev#screenshotsaturday#space#scifi
Terminalizer is a new in-game console specifically aimed for UI Toolkit, available now on the Unity Asset Store.
https://t.co/6wPsrp3p5W
Supports command history, suggestions, and more!
#unity3d#gamedev#indiedev#terminal#cli#uitoolkit
First 60 seconds of gameplay of Sine Fine, a space exploration game where, after humanity's extinction you explore the galaxy at slower than light speeds, in the hope of finding a new habitable planet. #screenshotsaturday#gamedev#indiedev#unity3d#space#roguelike
Kickstart the development of your hard sci-fi #space -based game with this #Unity C# library. Used in the development of my game #SineFine and I am open-sourcing it. Based on #poliastro, a popular python astrodynamics library.
Check it out at https://t.co/uCICCx4OL5
#gamedev