Struggle - Antaresian Legacy is now available on DOOM + DOOM II Mods section. This version is slightly modified as "UMAPINFO Edition" with no actual changes in gameplay. https://t.co/RRhYCbbqrN
It turns out, I'm still here #mapping away for #doom! This time, I have made a baker's dozen of vanilla-compatible maps for The Plutonia Experiment, playable in both single player and co-op, which you can download here:
https://t.co/CcLYHyF32v
I've just created a huge level for the game Strife: Quest for the Sigil (or Veteran Edition, if you prefer). But thanks to a DeHackEd (really "SeHackEd") patch, it plays much more like Doom II than that game. Check it out if you happen to own Strife!:
https://t.co/YJihLMZ2ur
A new map is now available for Hypothermia on doomworld! I'm considering calling this an alpha version from now as the wad is officially over the halfway point, with only three more maps left.
https://t.co/yQpYBktrTE
#Doom#mapping#leveldesign
Xerxesia is a compilation I just released of 32 maps I made for various solo and community projects across five years up to 2021, with minor tweaks to all of them! This WAD consists of short, punchy maps that are usually a bit quirky and quite gimmicky!
https://t.co/0d3W3KoJ2U
I want to remember my giant map "Complex 502 - Descent". It was abandoned in 2017 and still waits a global rework. Whole map has over 30k sectors. This shots show the first 10k. See more on Reddit: https://t.co/rLT6cksycV
#gzdoom#doom2#leveldesign#mapping
Hey, uh, remember me? I took a break from my big project that'll take centuries to make a smaller, sillier project that took only two months to make: Axolotl, a joke WAD parodying Ribbiks. It's short and runs in -complevel 21 on the DSDA-Doom source port! https://t.co/lnZSJe6U6q