Two recent renders:
One was supposed to be a spin on the Lighting in a Bottle, however I need to make the VFX for it.
The other is a Dual Magnetic Cannon, an inspired version of the #Halo MAC Cannon that I want to eventually animate.
#blender#3dart#3DModel#hardsurface
Created a Katana and decided to throw it into Unity to give it a Vertex Displacement shader. Wanted to do more with the scene but will do that in my free-time.
#blender#3DModel#3dart#lowpoly#unity3d#shader
Took me a lil too long to get inspiration for a design, decided to also try a new method w/ materials. Lots of fun to make this tank tho.
#blender#3DModel#3dart#lowpoly
Figured since I made a Hell sword, time for an Ice one. Actually got to use the tiny bit of Shader knowledge I have for this one
#blender#3DModel#3dart#lowpoly
First day of my first #GDC and it's crazy to so many people driven to make a difference in the industry, whether it be level design, UX, or even something like tool creation.
There is nothing I enjoy more than playing a video game where the gimmick is just pure destruction, and the destruction is so large it wipes out everything. Including yourself.
I have absolutely been loving the retro art styles in some of these #indiegames. Like I picked up Space Haven purely cause it reminded me of old #XCOM.
After 1 Week, basic AI and Mechanics testing occured
2 Months later, Ability Customization is finished with a dynamic system that allows easy addition of content
Can't wait for when the art and maps get added in!
#indiegame#indiedev#unity#Unity3D#gamedevelopment#roguelike