@Zi0MIX@HGMRICK To add to this each community have their own rules.
The "HRH mod" is the default category for Bioshock infinite speedrunners
https://t.co/VFGkimUWPs
Alright so this is the collection of gameplay I've backed up since when i started doing it in 2020 till now, this is basically just put together so i can share it as fast as possible, i'll add some stuff like sorting or filtering later on when i got time https://t.co/lkYm0kMrni
@Kickbuttdooode It's hard to say what the specific issue could be. I started making a YouTube guide on optimising and how to setup Bo1 mods, on the steam deck but it got delayed. I think I will still make the vid.
This Reddit post and comments may provide some guidance https://t.co/D0Ec614U2a
I also got Black Ops 1 zombies mods working, on the Steam Deck.
It's not the best, with issues. However it's playable and fun.
If you use patch files, mods run flawlessly, but changing patch files each time is inefficient, and not all mods supply patch files
@Kickbuttdooode Actually no, many versions work, such as P-Experimental, but for Bo1 5.0-10 is great. However the controller can be a bit tricky, for mods. https://t.co/R2uOO6opGm
@Verition_@DerRieseGoober@Lanevader I suppose it's inconclusive one way or the other. It's circumstantial evidence, however in conjunction with other factors, such as not having serverinfo text only for a wr game, for instance
@DerRieseGoober@Lanevader If you use a patch the serverinfo BlackOpsZombie text disappears. It can also be removed in the config but it's unlikely that a player would deliberately remove the text in the config.
Also the text can be added back using a command for a patch to obfuscate this detection method
Does anyone have black ops 1 Zombies footage on the Steam Deck.
Or does anyone have experience of high rounds or first rooms on it.
The highest round I can find is around Round 20.
I'm curious to see what high round zombies would be like