Update on Stop Killing Games: Ross Scott responds to the EU setback.
The European Commission said it does not plan to introduce new laws requiring game publishers to keep games playable after support ends. Instead, it pointed to existing consumer protection laws.
> Stop Killing Games founder Ross Scott said the response was mostly expected and told supporters not to lose hope. He argued that relying on existing laws creates uncertainty, as there is still no clear answer on publishers’ legal obligations when shutting down games.
> Scott said the campaign still has other options, including pushing for changes through the upcoming Digital Fairness Act, and that the initiative has strong support in the European Parliament.
> According to Scott, the European Commission is currently the biggest obstacle, but he stressed the campaign is far from over and urged supporters to focus on the next steps.
Pros: Radiation-free, magnet-free, fast and low-cost
Cons: Requires person to sit in a water immersion tank, and currently has coarser resolution than CT/MRI
Midjourney announces the world’s first full-body ultrasound CT scanner
• Goal is to bring affordable full-body imaging to everyone on Earth
• Users are submerged in water during the scan
• Creates detailed 3D body maps in under a minute
• Can map more than 25 organs and anatomical structures in detail
• No radiation is used
• Working with the FDA for approvals on diagnostic use
• Plans to bring the tech to market by the end of 2027
(via @midjourney)
We have highlights of remarks from various members of @Europarl_EN who support us from our latest press conference stream about the @EU_Commission's response with messages of encouragement:
@MarketkaG as always has a great perspective on our situation
To those doomering or doomposting about #StopKillingGames, how we failed, or our chances are dead because the ECI is over, we have a message that goes back to the times before we reached 1 million signatures: It's not over until it's over.
We have multiple paths to victory here
At the State of Unreal today, Tim says AAA is failing, spending 100's of millions and getting only 10's in return.
He gives his theories:
- Games are social now. "creating a massive advantage for big games and big ecosystems, um, because game with a lot of players is much more likely to contain a lot of your friends. "
- Game economy shifting to in-game purchases. "whether you're a fan of this or not, the arithmetic of it is undeniable. "
His whole argument is that platforms like Roblox and Fornite are the future: Huge locked in gamer demographics, playing content within these games and buying things in these games.
But he contrasts Epic's strategy vs Roblox. Instead of one gatekeeper, Epic wants to "change the way we build things. We're going to need to build better games, we're gonna need to build them more efficiently, and we're gonna need to design up front and build for connected games, where all of our player bases are connected socially and our economies are connected, so that players, instead of seeing these as isolated products, see them as part of, you know, a, a global ecosystem that all game developers participate in together. "
To this end, Epic has open sourced Meta-Humans and Lore, their new revision control system. It's clear he want to create a network of games, all linked together, sharing content via Epic tools and technologies (but allowing for other engines).
Les supporters algérien, véritable 12e homme, sur la pelouse à l'occasion du match amical Algérie-Uruguay, ce mardi en Italie. On apprécie le double retourner d'un des participants ✅ #algerieuruguay#algerie#insolite#faitdivers#football