@thomasbrushdev We’re building our first game too, and even though we’re much earlier in the journey, I can already understand what you mean. I hope your next project brings back that “new game” excitement.
Yosef was a bit too busy coding blueprints and finisher animations to look at the camera, so we gave him a little AI boost. 💻🦾
Should we turn this bug into a feature and patch him into Heir of Death as a character? 💀
#HeirOfDeath#IndieDev#narratortrend#GamedevLife
Now the player can attack Light and heavy and the attack has base trail and soft camera shake. What should we add next? 😈⚔️🎮
#Gameplay#Soulslike#HeirOfDeath#indiegame
How do we stop enemies from attacking all at once? 🛡️ Here is a breakdown of our Attack Tokens system in UE5, ensuring fair but challenging combat encounters.
An early look at the combat system in our debut title, Heir of Death. ⚔️ Players and enemies now react to both light and heavy attacks with unique hit animations. TELL US WHAT YOU THINK in the comments!!
More updates are coming soon! Follow our journey into death. ☠️
Six Minds Studio is officially ON!
We're a team of six passionate gamers, artists, developers, and storytellers united by one goal:
Creating games we'd LOVE to play ourselves.
So, without further ado...
🎮🔥 The adventure starts now.