@badlogicgames Hey! Thanks A LOT for starting this conversation here. I've been debugging that PBO bug on OS X for hours before I found that, and could have spent even more. Did you find the workaround?
@discord Discord shows gray screen only on Mac OS Big Sur after a clean install. Please fix or direct me further if there is any workaround! I desperately need Discord for work.
@thompshire Half of WoW related websites on the internet is actually against their TOS in some way either by datamining, reverse engineering or so, yet they exist just fine. That policy never stops to surprise.
@Marlamin@Fabolt_ It is very hard nowadays to make a model edit that gives you advantages over players. Most collision things get you kicked out of the game immediately once there is a mismatch with server navmesh, I think.
@raymondh I am having a different issue with that update too. C++ code linking libstdc++ is no longer building with new XCode, which means that most of PyPi packages that come with C++ extensions and not specifying the libc++ explicitly fail to compile. Good job, Apple.
@luboslenco I would really love to see ways of making tiled terrain inside Blender without the use of any external tools. Sadly, Blender does not allow custom mesh object types.
@Casual_Nan@CoryStax Yes, absolutely. It is also able to import static assets for scenery with a pre-set material, which renders baked lighting layers exactly the same way as the game does.
Machinimators, this is important.
Skarn is developing a tool to directly import WoW game assets into Blender with models, textures, baked lighting, animations and all.
There will be a presentation stream at https://t.co/i4QcKiBkpM on August, 31 at 10 PM (GMT-1)
@JohnStaats_WIR Some gameplay decisions in Vanilla seem hard-core oriented though, compared to what WoW offers today. People used to like that balance between being overly hardcore and being overly easy. The audience has changed a lot since then though.