@carloxftn This is awesome and such a wonderful new milestone for Sidekicks... I feel like this would look cooler if his left arm wasn't so stiff, though.. like in all the artwork and games, his elbow isn't bent so far forward.
@novax1029 I get that, but what we got was the most fan-pleasing lineup they could have done. If things go well, we'll get Protoman and Bass next spring when Dual Override releases in a wave 2.. hopefully. Zero looks amazing in gameplay.
@diggermale@Xuanathame@OOWhira Oh goodness, yeah you're right. That always confused me lol. Thank you, wow. Yeah, now I see Zero's wrist gauntlets on the hand that I thought was X's. X's buster is right down there... I never saw it.
Proto Man returns to join the fight in Mega Man: Dual Override, coming Spring 2027! Witness some of his unique abilities in the latest trailer, including Custom Chips, close combat techniques, and a powerful Override to overwhelm enemies.
#MegaManDO
🛡️ https://t.co/lbfh6hY1BU
@Refresh_RM Definitely, that much is obvious if you look at the design of the armor that most of the members of The Seven wear (especially og Paradigm's helmet), not to mention Astro Assassin's color scheme, and the bug blaster weapon from chapter 6.
@blortzen How did you get Zero's hair to have performance mode physics, but there's grass on the ground? Lol. What I really want to see is if Zero's hair flows around on high graphics even with his backbling equipped.
@haxwelldoodles@blortzen It's not the backbling causing the stiffness. It's his graphics settings. He has view distance set to the lowest setting, which disables hair physics. Someone else posted the hair physics (with backbling) in replies.
@blerpnoop@blortzen Yeah it's more like the trail effect in the Mega Man Zero and X8 games, without the individual blade after images like in some of the older x-series games. It does have a kind of trail, just the angle of the animation doesn't show it off too well.