He only has a few test animations to help debug the cloth simulation but soon he should have all of his animations up and running. He plays a major if unseen role in Lost Soul's story so its exciting to have him ready.
More work was seen on Lost soul Soul this month. The last level has been redesigned a bit and is looking a lot better. The new mechanic of the last level is going to be pretty cool and more thematic to the entire story. A new character has finally been modeled and rigged.
Lost Soul saw a large amount of environmental, and cutscene work done. The cutscenes are very time intensive so to have the second almost ready is very exciting.Tons of work was done on a short trailer for a different project. That should be going up within the next month or so.
Pizzashooter saw a lot of work this month. Getting everything put together. Level switching is done and the dialogue system is getting close to being in a usable state. Money for the artist is still uncertain. When the code base is done, the game will have to be put to the side.
The radical pizza menu was a bit of a headache but I think it was and is still worth it. Let me know what you think of the idea. The next month will be focusing on adding dialogue when walking into rooms and switching between rooms at will.
Happy belated fourth of July, Hopefully it was a fun and safe holiday for everyone.
A functional rough draft of Pizzashooter the main screen has been set up. A few rough sketches of rooms have been made for testing purposes.
#gamedev#pizza#indiedev
A lot of work was put into Pizzashooter this month most of it being ground work, and some study sessions for Godot itself. There still isn't much to show visually on this front but hopefully soon.
A bit late on this update, there has been a lot going on, and unfortunately the update got placed to the back of the line for a while. Work was mostly done on Pizzashooter and Lost Soul. #indiedevs#gamedevs
A lot of work was done on Lost Soul as well. Potentially have a new instrumentalist to redo all of the music. Will be excited to share that in the coming weeks. A long time problem with Los soul has been figured out and now Cutscenes are working as intended.
Saline's base model is close to being done and soon will be ready for sculpting. More development work was done with an unannounced game with another team. Looking forward to showing work done for them when the time is right.
Bayu's model is finished. It still needs to be rigged and added to unreal for final materials. A lot of work was done to prep materials for her as she is furry. At 59~ meters long or 190~ feet long, it was a task.
A slow month this time around for news. Things are still cooking in the background. Next month focus will be on progress for both Dragon Project and Ayle.
Pizzashooter is inching along. The basic code for the main menu and switching levels is in, the plan for the game made. We are still working on concepting the game from start to finish and looking forward to getting more of the game up and running.
The decision has been made to put down Ayle; The Wrath of Spring for now. As I am a solo dev, sometimes it helps me refresh a project and see what it needs by stepping back and thinking about how I can do better. So for the rest of March work will halt on that front.
As for the Dragon's project, more work has been done on the Bayu model. It is not quite ready to showcase yet, but hopefully by next month the sculpt will be ready and the retopo coming along. Saline, the last Dragon in the Project, has had her concept created.
Progress is slow, but a lot of work still got done this month. For with Ayle; The Wrath of Spring, the last two enemies are in the game. Hunters and Urasrar. Work will continue on refining the combat system for this month. #indiedev#videogames#arpg
As mentioned in a previous post we had some concept art done by Mine, for Pizza shooter. A lot of the story particulars need to be nailed down and then we can start getting art of the game commissioned.
The first of many commissions for this project by the lovely Mine. For the majority of the game we will go with a old victorian era house set in New England. Who else loves old houses as much as we do? #gamedevelopment#indiedev#art#Victorian#conceptart
And finally, A new project has also been added to the board. Pizza Shooter (The Visual Novel). It will be a simple Visual novel with point and click elements. The art will be completely outsourced by a great artist.
Happy New years! I hope everyone had fun during the holidays and is looking forward to the New Year.
December was not as productive as I'd hope. With celebrations, family obligations, and day time jobs taking away time, not much as moved this month for many projects.
The Dragon project is also moving along. Bayu has started getting modeled and the last dragon, a wyvern, (name still undecided) has been going through some concepts to get a lock on to how she should look.