Based on your feedback, I’ve improved the Handgunner’s weapon handling — especially the wrist position — and refined the recoil to feel more natural.
A small improvement, but details matter. ⚔️🔥
Is this good enough for the Alpha? 👀
What would you improve?
Handgunner improvements! 📷
• Improved animations
• New firing effects and muzzle sparks
• New Hussite-style helmet — the previous one looked a bit too much like a WWII German helmet 📷
What do you think about the new look?
Join official discord: https://t.co/MGiqPHNPpZ
Crossbowman Improved 🏹 • New attack variations • New reload variations • Improved crossbow sounds 🔊 What do you think about the new animations and sounds? Join official discord: https://t.co/MGiqPHNPpZ #medieval#strategy#strategygames#indiegame#slavicancients
Finally got some time to work on the game again!
I've been finishing the Monk's healing effect, first spell is pretty much done!
What do you think about the healing effect?
Anything you would change or improve?
#medieval#strategy#strategygames#indiegame#slavicancients
Working on the healing effect / animation & spell system for units ✨
How would you improve it?
Softer? More subtle? Less intense?
Share your thoughts and help shape the game! 👇
#gaming#strategygames#rts#medieval#slavicancients
New Unit: Monk
The Monk can heal allies and provide a health regeneration aura.
Should the Monk fight with a staff, or remain a pure support unit that heals allies and flees from danger?
#medieval#strategy#strategygames#indiegame#slavicancients
It’s #FollowFriday, so we’re riding the #PitchYaGame wave again! 🤜💥🤛
We’ve been supporting Indies since 2021, and we’re back.
👉 Share your title
👉 Follow other devs
🔁 Discover some hidden gems.
Let’s spread them far and wide! 🚀
📝 Get featured with #IndiePump: https://t.co/aPrULVoyAd
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