I finally got the repair bot working after spending significant time implementing different AI systems that made sense. 50 vs 50. 40 light assaults + 10 repairers. It's rough on the edges, but it's working. #unitydev#gamedev#pixelart#pixelart#ドット絵#픽셀아트
I found this old gem I made years ago. Back then, with so little game dev experience, I was ready to make my dream game! That didn't go so well lol. #pixelartist#pixelart#ドット絵#픽셀아트#gamedev#unity3d
Testing how the player obstruction fader will work with multiple objects in the way. It kind of feels too cluttered? Instead, I might also have to use a sphere cast to fade out local objects.
#gamedev#indiegame#unitydev#unity3d#pixelart#ドット絵#픽셀아트#jrpg#rpg