Hoy ha empezado un nuevo capítulo de la vida. El más esperado en años!
A partir de ahora podréis leerme mucho más en @GamereactorES . Feliz es una forma demasiado sencilla para describir lo que siento.
Gracias de corazón a todos los que habéis confiado en mí durante tanto tiempo.
No sé en qué universo vives para quejarte de God of War Laufey. Que puede ser un juego que no te llame lo entiendo, pero que digas que es feo o que vaya mierda porque crees que cumple una agenda... chico, fuera de mi timeline y casi que de este mundillo.
Vamos camino de una hora esperando al Avant 08710 de las 17:11 con salida de Puerta de Atocha. No esperando ya que no haya vía indicada, es que no hay tren en la vía tampoco.
@Renfe esto no es por controles de velocidad, y el dinero reclamado no será suficiente tampoco
Phantom Blade Zero is currently in the intense, final stages of development. With the time we have left, we are pouring every available resource into pushing every aspect of the game to the absolute limit of our capabilities.
We are fully aware that a profound technological revolution is unfolding around us. However, to this day, every single piece of content in our game has been crafted by the hands of real artists. We will not use AI visual tech that could alter our artists' original creative intent.
Our character models are built upon 3D scans of our phenomenal cast, who also provided the facial capture performances. The voice acting in both Chinese and English has been meticulously refined by our dedicated actors and directors, complete with full lip-syncing for both languages.
The prototypes for our weapons are drawn from the vast arsenal of traditional Chinese weaponry. Sometimes, to better understand how a weapon's weight and length impact movement, we have master swordsmiths forge real replicas.
Our combat is motion-captured by over twenty highly experienced martial artists. To capture the most authentic kung fu techniques, we consult directly with the masters and inheritors of traditional martial arts schools. When we needed authentic swordplay, we invited sword masters from Mount Emei; when we needed lion dance choreography, we brought in lion dance masters from Guangdong.
Of course, we also visited many stunning locations across China, from ancestral halls in Fujian to ancient towns in Zhejiang, and even old steel factories in Beijing. We scanned these places and reimagined them in unexpected combinations to build something truly original: the visual identity we created and defined as Kungfupunk.
The game also features a series of guiding maps. These are not AI-generated, nor are they digital paintings at all. They were hand-drawn using Chinese brushes and Xuan paper (rice paper) by young artists from the Chinese Painting department at the Central Academy of Fine Arts (CAFA).
We firmly believe that human artistry is not merely a means for creating value; it is the value itself.
S-GAME didn't just hire a group of developers to make a game; rather, in our pursuit of continuously building an exceptional, passionate team, we decided to make a game that everyone here could be deeply proud of.
We can't wait for you all to experience that difference in Phantom Blade Zero in just a few months. Thank you!
Soulframe
S-GAME CEO / Creator of Phantom Blade Zero
2.000 palabras y estoy seguro que me dejé cosas en el tintero de #crimsondesert
No miréis tanto el numerito de la nota y fijaos más en lo que el texto (mío, y del resto de compañeros de prensa) refleja: Un gran juego, que no es perfecto. Fin.
Nuestra REVIEW de Crimson Desert lo posiciona como el mayor mundo abierto de la historia... al que le faltan algunos pilares de base ⬇️ https://t.co/wx2Qn1t8Jg
@acezam Hola amigo @acezam . Todavía estamos recopilando los datos de las pasadas semanas que están pendientes de publicar en la web. Tan pronto tengamos revisadas las cifras, las publicaremos.
Como siempre, gracias por el interés!
¡BAM, logro desbloqueado! @Capcom_Es: Teníais que haberlo llamado "hat-trick". Con esta delicia de 3x1 alineada con el control por movimiento de Switch 2 arrancamos nuestro DESPLIEGUE DE LANZAMIENTO de #ResidentEvilReqiuem 🤯🤯🤯
Phil Spencer is retiring as the CEO of Microsoft Gaming effective immediately.
Asha Sharma from Microsoft will take over as CEO.
Sarah Bond will depart Xbox.
@LaTribunaCR No hablaré de formatear el texto, pero al menos revisar ortografía y puntuación…
La noticia, más que un anuncio mal copiado de una web, es que se pierdan los establecimientos hosteleros y puestos de trabajo.