Introducing Apex Neural Rendering (ANR), our cross-platform Super Resolution, Ray Reconstruction, and Frame Generation technology, delivering up to 2.4× faster performance and higher quality rendering than NVIDIA DLSS.
ANR rebuilds neural rendering around a new architecture that outperforms current state of the art models.
Works on all GPU vendors.
- NVIDIA: GeForce RTX 20, 30, 40, and 50 series, plus GTX 16 series
- AMD: Radeon RX 5000, 6000, 7000, and 9000 series, plus Steam Deck
- Intel: Arc A and B series
Frame Generation available now:
https://t.co/kMGkNJzG6X
Our Super Resolution and Ray Reconstruction models are currently in training. Coming soon!
Nvidia took another L
A new DLSS competitor is here, and it wants to work on almost any GPU designed to compete with NVIDIA DLSS.
The company claims better image quality and faster frame generation in its own benchmarks.
On an RTX 5090 at 4K:
> ANR generates a frame in 1.01 ms vs 1.26 ms for DLSS.
> Uses 214 MB of GPU memory vs 562 MB for DLSS.
> Claims higher image quality across multiple testing metrics.
ANR supports NVIDIA GTX 16 and RTX 20 or newer, AMD RX 5000 or newer, Intel Arc GPUs and even Steam Deck.
RPCS3 is made possible in part thanks to dozens of tools and libraries created by thousands of open-source developers!
Here’s a list of external software and libraries RPCS3 currently relies on:
7zip, ALSA, asmjit, bcdec, cubeb, curl, discord-rpc, FAudio, ffmpeg, fusion, gamemode, glew, glext, glslang, hidapi, JACK, libevdev, libpng, libusb, libudev, libxkbcommon, llvm, miniupnp, MoltenVK, openal-soft, OpenGL, pine, protobuf, PulseAudio, pugixml, Qt, RtMidi, SDL, sndio, soundtouch, stb, unordered_dense, Vulkan, VulkanMemoryAllocator, Wayland, wolfssl, yaml-cpp, zlib, zstd
Many of these libraries are also used by other programs and games you probably use!
*cough* *cough* Roblox Build? Powered by AI?
Look at what we actually want:
Roblox Studio running on an S24 at 120 fps with ease (emulated)
It finally worked after so much time
Estoy haciendo un ""optimizador universal"" para TODOS los juegos hechos en Unity.
Esto es el OptiBep, un mod de BepInEx que permite modificar multiples ajustes graficos deshabilitados por defecto. Aumentando los FPS!
Ya esta casi terminado y funciona en friendslops!