The future of Slippi replays is here.
Lucky Stats is the community's new home for replay storage & analytics.
Try it now, watch sets directly in your browser: https://t.co/Ig7jLjjnaQ
Announcing Training Mode - Community Edition v1.3!
TM-CE is an open-source community upgrade to @UnclePunch_'s original Training Mode with tons of
bugfixes and new features!
Download it here https://t.co/uMlyS6qOBb
Check out the improvements from v1.2 below
This has inspired me to share what I've been working on as well!
After a year and a half of work, I want to share Melee Skin Manager — a tool to help you organize, swap, and preview Melee skins.
It’s on a hiatus, but I’d love for folks to try it out.
🧵Demo / feature thread:
I finally decided to release Froggi after 2 years of work and 40k lines of code.
Froggi lets you build realtime overlays using a drag/drop editor that integrates with OBS and Discord.
Thanks a lot to @ZainNaghmi for using and testing Froggi for his GM challenge streams!
Thread
Slippi Lab now shows Fountain platform heights correctly for all replays created after a recent Slippi update around March!
Thanks to both Nick Condron (Clown) for the .slp file changes and Graham Preston (@gpreston816) for adding it to Slippi Lab!
I trained a 20M param Transformer on 3 billion frames of Super Smash Bros. Melee replays. No RL, pure behavior cloning.
It wins 95% of the time against level 9 CPU, and only took about $5 to train (5 hrs on two 3090s).
Announcing Training Mode - Community Edition v1.2!
TM-CE is an open-source community upgrade to @UnclePunch_'s original training mode with tons of bugfixes and new features!
Download it here https://t.co/prsSGgb7Q6
Check out the improvements down below!🧵
For the first time ever, you can quickly search for any Smash Ult move from a Twitch or YouTube link on PlayAid.
Here's game 1 @Mkleosb vs @TweekSsb at Collision.
Please back the kickstarter in 🧵 to support this working for every character and get your games analyzed. 🫡
Today marks 3 years since Slippi introduced Rollback Netcode to the Melee community. To celebrate, I've released the first meaningful update to Project Clippi in over 3 years. This new v1.6.0 release contains several new features that I'll talk about in this thread. 👇🧵
I have an interest in sponsoring an AI competition for Melee.
Would schedule it for some time in the future and would have rules like:
1. 15 frame delay before receiving game state
2. Single character only (maybe Falcon)
3. No degen strategies like infinite stalling
@StartGG hey the developer API is pretty sweet but it's kinda hard to tell a story with it even though there is so much data. It would be great if I could look up sets between 2 players, or get a list of players from a ranking. Maybe I'm just holding it wrong