@tenten1010n@Olivia_artist02 Any idea what happened to the original artist btw? I used to read their fics and enjoy their art but they seem to have deleted everything
@Coobacca@JerryGOnline What about Rogers and Leigh's 9 successful kickstarters? I've pledged to three of them and I was able to get the items. What do you think of their re-recording scores?
GIVEAWAY TIME!
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"Artwork" is a bit harsh here... Indeed I credit myself mostly as the "director", mostly because the amount of work I do elsewhere has no consistency.
I did all of the 2D art in POPGOES Arcade as well as all of the music. All sprites are done by me.
I design pretty much everything before someone else makes proper concept art. Things like characters, rooms, props, they look the way they do because I mocked them up first in one form or another.
I also make almost every major texture. Logos, decals, posters, even some materials.
All UI is also done by me. Menus, buttons, the phone, etc.
Regardless, if my projects are well received... it's because other people did it for me. And if they are bad, it's because I fucked it up. That's just how it goes innit.
@Bunburber2@kanethecarter@Bonburber@MainGameCentraI But where in this thread does that prove either of your points? This it's like complaining about the plot of a book without actually reading the book. You don't know about the full conversation on the subject on the server you're making up stuff that is not true
This I don't agree with at all. I share cute fanart because people make cute fanart, but the majority of official POPGOES content available to the masses is not cute.
Look on my YouTube - Videos of gameplay demos, character teasers, trailers, intense soundtracks. You used the Nightmare teaser as an example of a good way to promote the game, but did you never see the "Bear in Mind" video for Evergreen?
Look at the Dawko demos - Big packs of brand new content in a variety of styles, always giving at least one shocking or creepy thing with a big reaction from Dawko.
Look at the games released so far - Super accessible and fun experiences with big, often scary reveals. A mangled corpse, a nightmare-Toy, jumpscares. And there's a TON of lore in Arcade for an RPG spinoff.
And look at the game page - For neatness and to avoid spoilers, it only features environment renders. But they are very realistic, stylish, but also dark and desolate. That tends to do quite well for horror games (think Poppy Playtime, Security Breach, etc).
To say that what we've shown has "no meat on the bone" is not fair. We've given a LOT of content over almost four years. POPGOES Arcade alone is an 8-hour RPG that is fun to play and has Evergreen worldbuilding and parallels everywhere.
If you didn't know about this content, then you know it's not my fault. I have no idea how I'm supposed to reach people like you. It truly feels like it's just luck with stuff like social media. Please check it out!
@acornlover414@JamestheJerkk But surely you do realize how pathetic people are acting here. They took a message out of context and turned it into something that it's not just because they don't like the guy. They may not like the guy for valid reasons but acting like this post is his "true side" is wrong