Introducing Slops
An onchain NFT prize arcade powered by $SLOP.
Slonks create $SLOP.
$SLOP powers the games.
The games spit out NFTs.
The first game will be Slop Machines, a slot-style onchain game where players put in $SLOP for a chance to win NFTs from the prize vault.
Trying to explain Slonks to my dad:
“It’s an NFT rendered by an onchain AI model, but the AI makes mistakes, and the mistakes are called slop. You can mine optimal merge path and combine Slonks with others to create more slop, then ZK prove the slop, send it into the void for liquid $SLOP, and gamble it at the slop machines to maybe win rare Slonks back.”
Dad: “…”
Slonks, $SLOP, and how it actually works with @MichaelHirsch
Slonks hit #1 trending on OpenSea
and we’re breaking it down tomorrow at 4pm EST with @MichaelHirsch
timing couldn’t be better 🤝
https://t.co/ePEVK9yYt4
$SLOP volume will create ETH fees.
Those fees will buy Slonks from the floor.
The bought Slonks are also locked in the protocol and become future revival inventory for $SLOP holders.
$SLOP is liquid slop.
A Slonk’s slop is the number of pixels that differ from its original CryptoPunk.
1 slop = 1 $SLOP.
Every Slonk has 576 pixels, so the max supply starts at 5,760,000.
But 386 Slonks are already burned.
Current theoretical max: 5,537,664.
Every future burn lowers it again.
Today I had to make the difficult decision to lay off 100% of the Slonks art department.
AI is simply better at making slop.
Please respect my privacy during this difficult time.
$SLOP is coming.
Every Slonk has slop.
Soon, you’ll be able to send a Slonk into the void and release its $SLOP.
Spend $SLOP to pull a random Slonk back out.
It comes back changed.
Maybe healed. Maybe damaged.