Super Exciting Announcement: #Steam page for my #noita-inspired multiplayer falling sand game is now LIVE at https://t.co/gcwYBji3kf
Trailer: https://t.co/u2jlVRTDHc
2 years making an engine - now the real work begins :)
#fallingsand#indiegame#indiegamedev#indiedev#gamedev
If you like this game, please check out other games from my region of the world (Western Australia); Many will be in the ANZ Indifest Steam festival starting this Saturday:
https://t.co/iBl46702Y9
(I'm particularly looking forward to Frostliner and Signs of Danger, personally)
If you're in #Perth , come to Tokyo Alley on May 9th or 10th to playtest Signs of Danger in person!
real soldiers aren't afraid of bright pastel colours
Ported my #noita -like from #macroquad to #SDL and #WGPU over the last 2 months
And multi-threaded the heck out of it too.
GIF-heavy devlog: https://t.co/0DU99A21OH
#indiedev#gamedev
So my #noita -like is 100% deterministic (for multiplayer netcode)
Hacked up time travel as a debug tool: so awesome being able to replay backwards w/ full debug info and explore alternative timelines!
how about a "rewind 5 secs when you die" perk
#indiedev#gamedev#roguelite
@justff777 Yes, now that I have played with it some more I'm thinking it would be a shame to keep it as only a debug feature - want to let players view their final seconds this way too!
@MichaelTeschne7 Yeah it's a harsh taskmaster for sure. But the good news is you learn to love the cage that constrains you.
(though that may be stockholm syndrome)
Reworked character controller on my #noita -like to run directly against the falling sand pixels
No kinematic bodies for movement -> 20% speed up!
Looking forward to spamming a bucket load of enemies now
#indiedev#gamedev#roguelite
@MichaelTeschne7 Sure! Was macroquad for a long time, but just recently ported it over to wgpu + sdl3.
I have investigated bevy multiple different times but the netcode is based on GGPO-like rollback (my fork of ggrs) and Bevy makes that harder in various ways!
Added this "chaos mode" to my #noita -like roguelite for benchmarking the falling sand physics
60 times a second it spawns some material, triggers an explosive, spawns or kills an enemy, etc.
It's actually surprisingly fun? in slowmo
#gamedev#indiedev#fallingsand#roguelite
Graphics programming is such a weird beast
Even when you stuff it up you get cool results
Here the radiance cascades lighting for my #noita -like suddenly gained a disco mode, but only at certain screen resolutions
#gamedev#indiedev#shaders#wtf
Started out trying to solve a minor bug of players getting mixed up
Ended up making my own gamepad-compatible UI framework with animations and localization: https://t.co/GwjG79JjvD
Taffy-powered, iced-inspired: immediate API, retained UI under the hood
#gamedev#indiedev#rust
Accidentally got a parallax terrain effect for my #noita -like
Except it's in front of terrain instead of behind it
Definitely file under "shader accidents not worth keeping"
#gamedev#indiedev#shaders
It’s finally time to…
Unleash the ✦⁺₊✩GIRL POWER✩⁺₊✦
Don’t Stop, Girlypop! is officially OUT NOW!!!!
You better be ready, because this sh❤t is serious 👇
https://t.co/hOk7ut4GiV
New devlog exploring my equiv to #noita wandcrafting
With new playable web build - feedback welcome, hit me with your hard words!
https://t.co/36IBHBJ7rD
#indiedev#gamedev#roguelite#devlog