0.0.4 Hotfix build is now live!
Get the free download link from our Patreon or Subscribestar!
Pre-Alpha Access:
Free Subscribestar download link:
https://t.co/jVtROCj16m
Patreon download link:
https://t.co/2Vm4gtAle9
Patch notes:
Doing some testing of the fur with the Varg race to see what does and does not work performance wise in the engine. Along with some face shape edits such as a re-defined head shape and bigger eyes.
This fur can currently blow in the wind, and SEEMS to be performant friendly.
Just a short video of some of the climbing tech we have been working on! Players will be able to climb on almost any surface, Including possibly even other NPCS. >:3
(We will fix the buggy animations as we go. This is just a testing video.)
@Mac7Orca63878 There are no patch notes that mention breast feeding that we are aware of. Maybe the lactation strength customizations is where the confusion came from?
But at the current moment, there are no breast feeding animations or systems in place. But it will be something we add later.
0.0.4 Hotfix build is now live!
Get the free download link from our Patreon or Subscribestar!
Pre-Alpha Access:
Free Subscribestar download link:
https://t.co/jVtROCj16m
Patreon download link:
https://t.co/2Vm4gtAle9
Patch notes:
@Cragger6 Yes we are aware of the issue. Subscribestar has started having issues with pictures we upload for what ever reason. We have tried to re-upload them multiple times, and they seem to work for a few hours before being corrupted/deleted again.
We are actively looking into this.
#Furry,#Tyrma
New dev-log posted on our Patreon and Subscribestar!
(Subscribestars is free for all to look at, but Patreons is locked behind the paywall because of their ToS about NSFW content.)
https://t.co/KTA9BDRXsf
https://t.co/nbbtdqCO8P
#tyrma
Good news everyone! We have made it so that ALL paid subscribers can now vote on polls! Speaking of which, head to our Patreon or Subscribestar to vote on our most current poll!
Just some more clothing that are getting ready for the game! The last two pictures will have a vest/corset version with or without their respect shirts too!
I have started to get assets game ready! These are just some of the first examples I have to show. We intend to have armor be layered, so players will be able to have a gambeson/chainmail under their armor or robes etc.
Working to get some female outfits next!
Started to churn out massive amounts of clothing, and decided to have a little fun, testing out how close the clothing was to fitting the body, and how easy/hard it would be to get everything snug. (This is just a super quick and dirty test for fun.)
So here's some screenshots of the new model :D Hopefully worth the wait. I've put in a lot of work into the texturing, but I'm still messing around a bit with it.
The hands, feet and head are all separate meshes. Changing species will swap the head mesh out (and textures) for the respective species. But you can change the hands and feet for different types.
Genitalia are also a separate mesh now. It's to give me more control over what type of genitalia can be an option in the game.
Tails will also be a separate mesh. So it will be optional and, again, gives me more options on how it should look like.
Extra meshes, such as horns, crests, ears, etc. will also be separate meshes. So you can customize it to your liking.
Also, painting all those scales was a chore lol. Feedback is welcome!
Hot fix for 0.0.04b patch notes: (Links in previous announcement post have been swapped for the hot fix one. If you downloaded the previous version, please download the new one.)
- NPCs now preserve AI between save states
- Dynamic penetration works again
- Patrols get preserved between save states.
- Updated the start up text to reflect the new update.
Tyr'ma Pre-Alpha Test build 0.0.4 b
Download link for the build will be our Patreon and Subscribestar.
(Pre_alpha testing Beta, Expect bugs, glitches, and broken content. Many sounds for the npc/player character are place holders.)
0.0.4 Bug fixes and new features/improvements
Bug Fixes
Fixed character sometimes being in a “forward locked” state when exiting some scenes (leaving a chair, etc).
Fixed camera not reattaching to the head when switching to first person view again in a contextual animation.
The camera no longer jitters when attached to the head and looking around.
Improvements/Changes
Updated to Unreal Engine 5.7.1.
Improved the cum, squirt and piss particle effects.
Replaced the grass mesh and increased the render distance of grass.
Logs now spawn with dirt beneath them to prevent grass clipping through.
Improved dialogue menu, characters in dialogue also look at each other now. HUD gets hidden in dialogue, too.
Improved torch particle system a bit.
Updated and slightly refactored the character creation menu and updated its camera controls.
Changed some Screen Space Subsurface Scattering settings to improve performance.
Tried improving the look of Temporal AA to be sharper, and also reduced jitter positions. So static scenes should be less “jittery”. Also reduced ghosting.
Replaced the copper, silver, and gold coins with bigger meshes with different looks.
Refactored how the inventory system works under the hood, moved from Data Tables to Data Assets. This means older saves won’t load inventory items and only new saves will.
Improved color selection window.
Increased max FOV to 120.
Trees now spawn wood and resin on initially chopping them down. Stumps also spawn wood when destroyed now.
Removed sexual and breeding skills as there wasn’t really a gameplay use for them.
Pressing escape now disables interaction mode or freecam mode if either one of them is active.
Changed how the row boat works. It only provides force when the oars are in the water.
Changed the ocean sound effects.
General improvements to shader performance (up to 45 percent faster in some cases).
Improved character animation blending.
Removed Panini Projection due to engine bugs causing a crash.
Can no longer accidentally drop items when dragging and dropping and your mouse is over a container/inventory window.
New
Added basic Ai to a very select few npcs for testing. (Wolves with basic AI are found in the forest In the eastern part of the map, near the coast. An Npc patrolling guard has been added to the north end of the port city.)
-- Progressing some code to using Gameplay Tags.
Added more attack animations for the sword, and power attacks.
Added Cumflation.
Added a new “Cum/Squirt” section in the “Sex” category of character creation. This contains “Orgasm Volume” (duration of each orgasm spurt), “Orgasm Delay” (delay between each orgasm spurt), “Cum/Squirt Thickness”, and “Cum/Squirt Force”.
You can now change the color of your character’s cum, squirt, pre and piss.
Added a toggle in the options menu for virtual shadow maps. Still WIP and currently noisy.
Added underwear and a bra.
Added another equipment slot. “Underwear Chest”
Added a map window to the HUB. Currently only shows the character position, more will be added in the future.
Added SMAA (Subpixel Morphological Anti-Aliasing) as AA options.
Added AMD Fidelity FX (FSR, Frame Interpolation, and Contrast Adaptive Sharpening).
Added DLSS
Added XESS
Added Tree Resin as an inventory item.
Added Sticks as an inventory item.
Added a ranged weapon (bow). (Does not require arrows to use for now.)
Added swimming sound effects.
Added rowing animations and particle effects for when using the rowboat.
Added screen visual feedback when your temperature drops too low or climbs too high.
Added “cum string” particle effect to sexual penetration.
Added dual character animation capabilities, along with an animation menu to select animations and adjust options.
Added more animations for two character interactions.
Added mining with pickaxe of testing rock in front of the Inn.
-- Added Tree chopping.
-- Added a “Preferences” menu.
-- Added Rag doll mode (Press H.)
-- Added Auto-Save function.
-- Added old pre-updated race, Varg as a temporary option.
-- Added a basic stealth system framework.
-- Added a few WiP dungeons across the map. (All of them are in the very early stages of development.)
Known issues:
- Saving and loading might not work correctly.
- Animations of npcs at short distance or farther from player are choppy and "Missing Frames". (This is for development purposes and is not a bug.)
- Wolves will melt into stretched mesh when killed.
- Game hitches during auto-saves.
- Some body customization sliders do not work.
- Dropped items might fall through the floor on occasion.
Hey all! We have just released our first two voting polls for our voting tier subs to vote on!
Head over to https://t.co/rjY6nI0DLU or https://t.co/gROPXJZ7mJ to vote on the polls!