We released a new video game today, Kitsune Zero! Perhaps you'd like to play it?
(RTs appreciated)
Steam (DLC): https://t.co/H2tbO3xvsf
Itchio (standalone): https://t.co/Z3a2SQpVhB
Friendly reminder that tomorrow is last day to submit your indie game for Super MAGFest. Deadline is Sept 11th at 23:59 ET.
Apply at https://t.co/Guj6Fjhn3c
and read more information at https://t.co/Bo8eYwgkEa
#MAGFest#MAGFest2023#IndieGameDev#MIVS2023
There is still time left! Two Days left to get your game in for MIVS at Super MAGFest 2023.
Submissions will close on Sep 11 at 23:59 ET.
Apply at https://t.co/Guj6FjhUSK
and read more information at https://t.co/Bo8eYwgStI
#MAGFest#MAGFest2023#IndieGameDev#MIVS2023
Reminder! MIVS is accepting Indie Game Applications!
Sep 11 2022 at 23:59 ET is the Deadline to submit your game to show at Super MAGFest 2023!
Apply at https://t.co/Guj6Fjhn3c
and read more information at https://t.co/Bo8eYwgkEa
#MAGFest#MAGFest2023#IndieGameDev#MIVS2023
The MAGFest Indie Video Game Showcase (MIVS) is now accepting indie game applications to show at Super MAGFest 2023!! Submissions will close on Sep 11 at 23:59 ET. You've got just under a month to apply; read up on the details at https://t.co/awAAtMfHU7
A little under 3 weeks remains to apply to show your rad indie game in MIVS for Super MAGFest 2023! https://t.co/zp488Kii7t #indiegames#indiedev#unity3d
The MAGFest Indie Video Game Showcase (MIVS) is now accepting indie game applications to show at Super MAGFest 2023!! Submissions will close on Sep 11 at 23:59 ET. You've got just under a month to apply; read up on the details at https://t.co/awAAtMfHU7
Super MAGFest 2023 is coming January 5th and Indie Arcade submissions are open TODAY, RIGHT NOW🎺
Got an alt.ctrl experience you wanna show the world? Let us know: https://t.co/HR25nM6N0w
🕹️
Submissions close 9/30/2022, we can't wait to see what you've been building 🛠️
It wouldn’t be a MAG event without chiptunes!
Friday night’s events will close out with a block of chiptune action, featuring @Button__Masher, @petriform, and Bleeds.
Saturday 4 PM - sign up to get on the roster early! https://t.co/BIdYXD2CIy
Sat. 12 AM - Chiptune Anarchy!!
MIVS will be accepting indie game applications to show at Super MAGFest 2023 starting today!!!
Submissions will close on Sep 11 at 23:59 ET.
Apply at https://t.co/Guj6Fjhn3c
and read more information at https://t.co/Bo8eYwgkEa
#MAGFest#MAGFest2023#IndieGameDev#MIVS2023
Had a bit of time to work on my GPU Path Tracer. Improved BVH generation and got it working in the compute shader. It's a significant difference in a scene: 1 fps when disabled, 20 fps when enabled. BVH split / memory layout is far from optimal, but its an encouraging difference.
Spent a little time today adapting my procedural planet generator for Unity's Terrain system in order to create an island. Need to look for a few more interesting seeds before locking it down and hand customizing the terrain for the project.
Also tied the textures and detail map into the procedural generator so can hand sculpt the terrain heights and click an editor button to set the textures/grass scatter based on height, slope, etc.