Solo indie game studio https://t.co/47cqZD2tJP is live.
Fantasy RPG "Valr Þáttr" coming soon.
個人ゲームスタジオ https://t.co/47cqZD2tJP はじめます。
ファンタジー RPG「ヴァル・サトル」もうすぐリリース予定。
https://t.co/h44751xHig
Valr Þáttr dev blog, post #5.
This one is about observability: Prometheus, Grafana, Loki, and hierarchical spans.
It started as human-facing dashboards, but became the foundation for AI-driven optimization loops.
https://t.co/x7LiSK4E2Q
#indiedev#ValrThattr
Valr Þáttr dev blog, post #4.
This one is about content/code separation.
A structure I added for the original “publish the code” plan ended up becoming useful for testing, private content packs, and externalizing master data.
https://t.co/CtNq3by8zb
#indiedev#ValrThattr
I’m making a small side game alongside Valr Thattr: DeepBeard Delve.
It’s a dwarf colony sim about watching your dwarves live, dig, build, and grow.
The colony keeps going even while you’re away.
#indiedev#DeepBeardDelve
Valr Þáttr dev blog, post #3.
This one is about Raspberry Pi 5 × Cloudflare Tunnel.
I wrote about why I chose a small server at home instead of a cloud free tier, and what that means for solo-dev infrastructure.
https://t.co/axm7tezA8z
#indiedev#ValrThattr
Valr Þáttr dev blog, post #2.
Why I started this project: AI made an old indie game dream feel realistic.
It’s about personal development, web games, and building a server-side RPG with AI assistance.
https://t.co/C6M87BwuEd
#indiedev#ValrThattr
Valr Þáttr dev blog is live.
First post: “Why I’m Writing This Blog.”
It’s about the design decisions, failures, and process behind an AI-assisted game project — not just the code.
Weekly posts until release.
https://t.co/h1YoYK8BMC
#indiedev#ValrThattr
First look at Valr Þáttr.
A turn-based command RPG where you follow the story, fight tactical battles, and collect gear with randomized stats.
The core systems are nearly complete — now I’m building content and polishing the game.
#indiedev#ValrThattr
Timberbeard Dash is now v0.4!
- Tips are now on the title screen.
- Online rankings now submit automatically.
Ranking submissions are limited to once every 60 seconds, but your new high score will be submitted later.
#TimberbeardDash#indiedev
https://t.co/Bkb7mCxhLY
Timberbeard Dash is now v0.3!
- Hats and helmets can now save you from one mistake.
- You can make up to 3 mistakes in a run.
- You gain 1 extra mistake at 50 and 100 trees.
- You can stock up to 2 extra saves.
#TimberbeardDash#indiedev
https://t.co/Bkb7mCxhLY
Timberbeard Dash v0.2 is out!
What's new:
- Perfect-combo bonus
- Tuned difficulty
- Online ranking — chase that high score
- The dwarf has a name now: Choppy (you can rename him)
https://t.co/Bkb7mCxhLY
#indiedev