Extracting with 100k is a loss. The kit going in is 110-130k. With ammo and consumables being 40k for a full refill from traders (ammo, rechargers, stims and defib)
If you’re fighting 4 to 8 teams a game which is standard for PvP you won’t have a 100% win rate.
Extracting with a rare win is anywhere from 250 to 400k.
Sure some sessions the win rate will be +50%
But you can lose 1-2 million pretty quickly in the right lobbies.
We just think the game should be a mix because we think the game shines when both PVE and PVP are mixed.
If they make a separate game mode for PVE then it’s no longer and mix. Then it’s 2 different games, that a majority of people don’t like separately.
Some just like you do like the games separately. But my argument is that most don’t.
@hamtidamti51@AiMuscleMedia@ArcRaiderAlerts I think splitting into different lobbies is a mistake. But rotating game modes where the games dials PVE and PVP outside the norm could be interesting.
I’m just saying I don’t think it’s a healthy way to continue with the game.
Arc was at its peak when it was a true mix of players. Now with ABMM it’s at 1/10th the player base. (Not purely because of that but to me that’s the biggest mistake)
If they cater to everyone then they split the player base and the game lacks identity.
I would guess that +80% of players want the tension and uncertainty.
Sure there are many people who enjoy to play the game like you do. And that’s fine it can’t be fun but it gets stale way faster than the PvP experience. The majority of players prefer PVP to some extent including the streamers with audiences in the millions.
It has turned Arc from a Fortnite type wave into a forgotten game.
@XmaXadoX@AiMuscleMedia@ArcRaiderAlerts Yes but how long will you enjoy killing the same Arc over and over? Till the end of the year?
Even if the PVE players get their way. They will eventually get bored fairly quickly.
Embark wants to create something that lasts a decade.