I've just released the v2.0 the Space Manbow enhancement patch. It does a complete overhaul on the game engine, with many enhancements, optimizations and bug fixes.
https://t.co/ouNb5y4IBr
Follow the thread for more details. ๐งต
#MSX,#8bit,#patch
@leo__oliveira@gorry5@kumokosi Gradiente got the same benefits, but used a very different tactic: they registered the Expert as a video-game and shipped the machine and keyboard separately out of Manaus, only putting them together in Sรฃo Paulo. (๐งต3/3)
@leo__oliveira@gorry5@kumokosi They also had another subsidiary, called "SID Informรกtica", that literally meant "Sharp+Inepar+Dedini", but this one had a corporate focus, because of the Bradesco bank involvement. They built CP/M and PC compatible computers. (๐งต2/3)
https://t.co/9DnRbCm1xH
@art_wakachan Your website is a reminder of how much the Internet was fun before the "social network" era.
Thankfully the browsers now have built-in translation, so it's possible for people overseas to enjoy it too. ๐
@FFTheBravest@starmanblues It's sad, but true. They had all the needed parts. It was purely a nearsighted management decision.
Same deal with Gradiente, with the black Experts a few years later.
@FFTheBravest@starmanblues All the main chips of the MSX1 they produced in Brazil were imported: Z80, TMS9928, i8255 and AY-3-8910. The V9938 wasn't different in that regard.
This is so true that both Sharp and Gradiente imported the V9938 to put inside their 80 columns expander cartridges,sold separately.
@ThiagoDjango@yoshimiru_SS It's not the CRT that stretches the image horizontally. Check the MegaDrive at 320x240 res.
The NES/MSX1;2;2+/SMS/MD H32 mode/PC-Engine/SNES all follow the same dot-clock specification, and it was designed to stretch the pixels by hardware so it fills the screen horizontally.
@FFTheBravest@starmanblues An MSX2 isn't that much more expensive to manufacture than an MSX1. It doesn't make sense for the costs to have been "stratospherical"...
@yoshimiru_SS Your Pixel Art editor ran directly on the Famicom? ๐ฒ
I always thought some computer was used for the NES development. And possibly an MSX2 for editing the Pixel Art, since is Pixel Aspect Ratio is the same and GraphSaurus 2.0 was readily available.
@gen_hasegawa_8 Tip: You can use ALT+T to enable the CPU turbo. This speeds up most slow softwares, without the issues of using Shift+alt+โ (that speeds up the whole emulator).
@spacemoai I gave up trying to raise awareness about this problem a while ago. Some people want to code for the MSX as if it was a ZX-Spectrum or C64: Just hardware without any API.
When the compatibility hell breaks lose, they want you to "remove extensions" or "pick a different computer"
I've just released the v2.0 the Space Manbow enhancement patch. It does a complete overhaul on the game engine, with many enhancements, optimizations and bug fixes.
https://t.co/ouNb5y4IBr
Follow the thread for more details. ๐งต
#MSX,#8bit,#patch