Funny Hot Crater run i've been practicing for a few days, I still need to improve some parts of the run but I'm still happy with the final time.
Song: Circles Revisited - Adam F
MvC2 [CTD ToC]: JustAmazing - Storm Block String to Corner Steal Crossup to LA to HSF 26 hit 55% Combo.
@UG_NYC
Highlight from the CTD Tournament of Champions vs Blackheart Prince at CTD 25 on Dreamcast at Uptown Gaming in NYC on 5/30/26.
#MvC2#FGC#NYC#Marvel#CrackTilDawn
MvC2 [CTD ToC]: VDO - Rogue + Tackle Vortex (Overhead + Crossup) 115% Sequence (Match Start).
@Theonly_VDO@UG_NYC
Highlight from the CTD Tournament of Champions vs JustAmazing at CTD 25 on Dreamcast at Uptown Gaming in NYC on 5/30/26.
#MvC2#FGC#NYC#Marvel#CrackTilDawn
Just a small clarification regarding the facts.
The work behind the latest update had actually been in progress since last year, and what is currently being delivered is the result of that long-running effort. (Anyone who has worked in game development will probably understand this timeline—it’s not just about debugging and QA; there are also first-party certification and approval processes involved.)
About a year ago, I made this post –> ( https://t.co/0IH3lubaGB )
And yes, the direction of this patch update was naturally led by Nakatsu (Kohei Ikeda). At the same time, the other director you mentioned, Yasuki Nakabayashi, was also deeply involved in directing it. Mishimastar as well.
The reality is that they spent the past year working toward this release, and this update became the final work they delivered before leaving the company.
Also, this should go without saying, but not only for this update—these results are the product of many project members working incredibly hard, even if their names are not widely known. Because of that, I hope people will evaluate these achievements as the work of a team rather than focusing on individual names. (Personally, I don’t think there is much value in studying the credits and trying to attribute everything to specific individuals.)
I also see a variety of speculation and analysis from the community. Unfortunately, most of it is not accurate (and I don’t mean just this particular topic).
In fact, the directors whose names you mentioned, including Yasuki Nakabayashi, have already left the project and begun new journeys of their own.
There are also a small number of people who explain things based on their supposed knowledge of the game industry. Unfortunately, most of those explanations are not accurate either.
This is simply a factual clarification and nothing more. Nothing beyond that.
That will be all on this topic.
Now then, since we’re here, a quick personal update.
I recently considered changing my X account name, but the X team advised me against it. They warned that the current name could quickly be claimed by someone else and potentially used in a misleading way. Even the old trick of changing the name and immediately reclaiming it with another account apparently doesn’t work very well these days, because bots monitor these changes and can grab the name almost instantly. They did say X might lock the name, but there are no guarantees.
My heart remains with this community. It always has, and it always will. (Well, I do get angry from time to time, but I deliberately do that because I believe people expect honesty from me lol.)
So I’ve been thinking that perhaps I should leave this account here as a piece of history and simply create a new one. But there’s no rush. I have plenty of time to think about it.
For now, let’s keep talking here.
It turns out there is quite a bit of demand from younger generations for stories about the game industry in the 1990s and the early days of the 21st century. (Who would have thought? lol)
Anyway, today is guaranteed to be another incredibly fun day at VS Studio.
There is a shared environment, atmosphere,vision, and team here that genuinely feels like stepping back into the 1990s and the early 2000s.
Get Ready for the Next Creation!
MvC2: Josh 360 - Magneto Throw to Drones to Dual Infinite (Rom + NJ) DHC PC 81 hit 81% Combo.
@NYCj360
Highlight from the CTD Tournament of Champions vs JustAmazing at Crack Til Dawn 25 on Dreamcast at Uptown Gaming in NYC on 5/30/26.
#MvC2#FGC#NYC#Marvel#CrackTilDawn
In God of War (2018), you spend the entire game mourning a woman who never says a word. She's just a body you carry up a mountain. The next game makes her the hero. And in the old stories, she once fought Thor to a standstill.
Her name is Faye. She dies in the opening, and everything after is Kratos, the bald, furious warrior you play as, and his young son Atreus carrying her ashes to the highest peak in the world. You never hear her speak. You only ever see her wrapped in cloth, then burning on a funeral fire.
What the games slowly reveal is who she was. To the giants she was Laufey the Just, a warrior who led uprisings against Odin and his gods and shielded the weak from them, even breaking their prisoners loose. She fought Thor once and neither of them won. He was drunk at the time, fine, but Thor is the hardest hitter the gods have, so holding him off at all says plenty.
That famous axe Kratos throws and magically calls back to his hand was hers first. The dwarf blacksmiths Brok and Sindri forged it for her, built to match Thor's hammer, and she handed it down to Kratos before she died.
She also quietly set the whole story in motion. She could see the future, so she marked the trees around their home, arranged her own funeral, and aimed Kratos and Atreus straight at the journey that eventually topples Odin. The person steering all of it spent the entire time as a corpse.
Sony revealed God of War: Laufey at their June State of Play, with twenty minutes of gameplay. Everyone figured a prequel, since she's dead. Nope. Creative director Cory Barlog says it's "a continuation of the timeline," starting the moment after that funeral. Instead of resting in peace, Faye wakes up somewhere called the Everywhen, the afterlife of the gods. Dead gods from all kinds of myths claw over the last scraps of power there, and the plans she made to protect her family are already coming apart.
The fighting is built around her, not her husband. Kratos is slow and heavy and hits like a truck. Faye is quick and airborne, leaping and juggling enemies in the air with a magic sword. She can hit an enemy hard enough to knock its soul clean out of its body, then start wailing on the soul itself. Deborah Ann Woll, Karen from Daredevil, plays her again, and the character is modeled on her face. Her first sidekick is a talking jelly cube named Phranque, voiced by Jack Quaid from The Boys.
There's no release date yet, and it's PS5 only. The woman whose death powered two of the best action games ever made finally gets to fight her own war.
@strongwatcher@Tento4_@SuperSonic4561 No problem! All the gun & ball niggas and racist tourist are filtering themselves out.
You can tell most of these bums jumped ship from Xbox because they NEVER even mention the first 3 games. Cuz they were pre-PS4
@QuestionKid -Get introduced to you via edna on discord
-Oh okay, she's seems chill
-Oh she streams too leme go ahead & follow
-*sees stream layout* oh, she's a jojo's fan hell yeah
-oh wow she's really pretty
-aaaaaand now I'm getting gas lit by her & edna in fall guys Okaaaay
@EisakuOtomo Gamers always bitch about action combat but never have any ideas.
Or if they do, its some reinterpretation of Platinum Games/DMC and then proceed to not buy said hack and slash for the 13th time.