Moved to Bsky.
Development blog for Snoutbreakers.
I also did Narrative, QA, and systems design for Settlemoon, out on steam now!
Main acct- @DumbAnteater
I'm still transitioning away from posting on this site, but over on Bsky I've posted roughly a minute of Tonfa gameplay-- She's got AI now and it's kind of terrifying!
@dumbiepatch Thanks! We're getting pretty proud of how the game's been shaping up, it's been a loong journey!
That being said, I wouldn't expect to see too many more posts of mine here-- Bsky's been pretty nice so I'm going to be making that my main platform so follow me there!
I'm still transitioning away from posting on this site, but over on Bsky I've posted roughly a minute of Tonfa gameplay-- She's got AI now and it's kind of terrifying!
Hello! I'm still transitioning away from posting on this site, but I do have something to share-- Over on bsky we've posted a snippit of Tonfa's theme. Go check us out over there and give it a listen!
I'm transitioning away from posting on Twitter, but I just went and made a state-of-the-game update thread over on Bsky detailing current progress and short-term future plans.
Hello. Nothing major to share for today, but just a reminder that I'm looking to branch out to social media other than this one. Given that twitter has just updated their TOS to state that they're going to train AIs on every post, I am likely going to slow or stop updates here.๐ฆ
@QDBuckwheat Neither myself nor Trout (the project's artist) have a pillowfort to my knowledge. Is pillowfort a useful place for posting gamedev-related stuff? The three main sites I'm at are on Tumblr, Bsky, and here.
Hello. Nothing major to share for today, but just a reminder that I'm looking to branch out to social media other than this one. Given that twitter has just updated their TOS to state that they're going to train AIs on every post, I am likely going to slow or stop updates here.๐ฆ
Maple Forest's Kickstarter launches tomorrow, everyone. Real [DAWN OF THE FINAL DAY] feelings on my end over here, lol. I hope you all enjoy it. Please retweet and stuff! ๐ฅฒ
Launch times:
๐บ๐ธ10am EDT
๐บ๐ธ9am CDT
๐บ๐ธ7am PDT
๐ฏ๐ต11pm JST
๐ฌ๐ง3pm BST
๐ช๐บ4pm CEST
๐ฆ๐บ12am AEST
More Building QoL for Settlemoon!
If there's a bunch of small things blocking your way, placing the building there will remove all of them, while still picking up the closest one. You can put all that junk back later.
#screenshotsaturday#gamedev#gamemaker
UI is still a work in progress, but check this out. Town renovator!
You'll be able to save and load entire town layouts with this.
๐ฟ๐ฟ๐ฟ๐ฟ๐ฟ๐ฟ๐ฟ๐ฟ๐ฟ๐ฟ๐ฟ๐ฟ๐ฟ
#screenshotsaturday#gamedev#settlemoon
NaN propagation is my favorite part of these modern temporal effects. so cool watching a visual bug creep around the screen and sort of exist in the world, someone should do this on purpose in a game
Trying out some UI improvements for Settlemoon. Now you'll be able to see exactly how much decorations are improving a building!
๐ฒ๐ ๏ฟฝ๏ฟฝ
What do y'all think?
#screenshotsaturday #gamemaker #indiegame
*boots up katamari* King of the Universe: ahh my stupid ass son. Get your gay ass on earth and roll shit up for 20 minutes. OK. I hate you *the best song ever produced for a video game starts to play*
I keep seeing this and while I agree with the sentiment (yes easy modes, yes accessibility), I disagree with the blanket claim that "video games are supposed to be fun and relaxing, not stressful"
Video games are art and art is supposed to invoke whatever emotion it intends to.