Soapbox Racing Team attended a Mario Kart tournament hosted by our friends https://t.co/DudLlym1Z6 last week ๐๐๏ธ Turns out we may be better at making games than playing them...
On March 1st we will speak at #HamburgGamesConference about Hamburg's funding landscape from the view of an indie game studio. Be sure to check out the full conference program revolving around the focus topic โInvest in Gamesโ: https://t.co/mJj805wTQ2 See you there! #HGC23
Hamburg has become one of the best cities for games companies. James Rucks & Clemens Runge will be sharing their experience from an Indie studio's perspective with you at #HGC23!
๐ฌ Details:
https://t.co/HWG7K0PJFG
๐ซ Tickets:
https://t.co/AH8Fv1MEyy
#HamburgGamesConference
[Dec 2022] Welcome to Yannick (in the middle), our new 3D artist & level designer! He is a longtime friend of the founders and a one-of-a-kind level designer.
[Nov 2022] Big news! Our employee number one Nik started at Soapbox Interactive as Business Developer. One of his many tasks is bringing this Twitter account to life ๐ฆ
[Oct 2022 cont.] The first ever #PolarisCon took place in our hometown Hamburg! We had so much fun trying all the games and meeting so many of our friends from the German game industry!
[Oct 2022] Funding secured ๐ฅณ Thanks to the support from IFB Hamburg we get to continue working on our voxel game engine in full time. We are grateful for the amazing support we have received to far & excited to expand our team!
[Sept 2022] Clemens & James flew over to Japan to attend Tokyo Game Show #TGS22 and check out the latest gaming tech and trends in Asia. Inspired by all the new impressions, amazing games and newly made friends we are eager to continue working on our own title
[Aug 2022 cont.] We attended #Gamescom2022 Great to meet friends from the industry, try upcoming titles at the @indiearenabooth & celebrate games at the parties around the venue! Like any real indie studio should, we slept in a tent at #gamescomcamp ;) Looking forward to #GC23
[Aug 2022] We brought some serious firepower to our voxel game! The new weapon mechanics add automatic rifles with a realistic recoil system to the game. #voxelfps
[July 2022] We added collision detection & proper FPS movement to our game! It is a huge step forward in terms of player experience. You can now explore the world on foot, climb stairs and really get a feel for the environment you are in
[June 2022] So far you have only seen voxels: Now our engine also supports regular 3D models/meshes! First use of the feature will be for player and weapon models (screenshot shows placeholders)
[March 2022] Clemens & James attended #GDC22 in San Francisco - our first international games event! We are inspired by the many impressions and conversations with various industry professionals. Attached is our favorite artwork from the @SFMOMA